serius problem whith the current PVP thinking tread.

Discussion in 'Crafting & Gathering' started by wmidgard, Aug 5, 2014.

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  1. wmidgard

    wmidgard Avatar

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    Loot & Ransoms: Our initial plan is when killed by another PVP player, a random item(s) is selected from the player’s inventory (50% equipped / 50% from inventory). The dead player is given a “Player X will take Y unless you pay a ransom of Z” where Z is based on the dead player’s level and the value of the item. You get the option to let them have the item, or pay the ransom. The ransom can be paid from bank funds (and possibly Guild funds). The default for this can be set to “Yes” if a player chooses. We also think that this exchange would have a 1 hour timer till it is final, so the dead player has time to assemble funds. For group PVP, this would use the same sorting algorithms as party loot. We want to explore various options that include providing the killer a list of items to choose vs. selecting only one and/or varying the number of items based on circumstance (i.e. Blessed PVP players might be able to loot more from each other). We will have to put in checks to keep people from gaming this system by loading their inventory with worthless items or running around naked except for reagents. One possible check could be that if there is no loot of X value the loser automatically has to pay ransom.

    reading that i have to go WTF.
    i myself as a crafter will be in those pvp zones (if the rare resource nodes are really more abundent ).
    and the onlie items on me will probeplie be those "worthless items".
    a weapon, a couple of pickaxes and a few reagents.( have to keep the weight down so i can haul as much ore back as i can ).
    i am not trying to cheat the system becous that setup will be used by a lot of crafters wile gathering.
    and now i sudenly auto lose gold in the bank becous i dont have sufficient loot on me?

    how will thy handel the RL cashshop items and pledge rewards.
    more specificly the armor/weapons we get and those indistructebal gathering tools.
    if thy are NOT-LOOTABLE (which thy shoud be considering we paid RL cash for them).
    i will probeply not have a singel item on me wile gathering that can be lootid ( barring a few reagents and the ore i mined ).

    if thy implement this we will probeplie all be running around whith some kind of house decoration item in our inv that is : loot of X value whith the lowest weight on it .
     
  2. Ristra

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    First, store items are not included as lootable.
    Second, your concern about people gaming the system was noted in a hangout and they will be watching to make sure they can adjust as needed.
     
  3. Floors

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    I don't think encumbrance is making it into Release 1

    Go with an armed escort. I'm sure there will be plenty of people willing to take a cut of the profits in exchange for making sure you don't die and get looted.. should be a fun game mechanic

    They are non-lootable, they already said this.
     
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  4. Mishri

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    Yes, working as intended, don't bring anything worth looting? You'll lose gold instead. It helps keep risk involved. They don't want people using all bound or blessed or whatever they want to call it so there is no risk.

    On the other hand, I would expect whatever resources you gather while there would be considered lootable and if the value is enough then you wont have to pay anything, just lose your newly acquired materials.
     
  5. Beaumaris

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    Think of it like capture the flag. You run into PVP land, grab the flag, get PKed, and someone else gets the flag. In this case, it just happens to be your prized crafting resource.

    It is a good topic though. We can imagine that it will require a lot of play testing to see if it is really fun as intended.
     
  6. rune_74

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    Since when was encumbrance not making it into the game in episode 1....to me that is an integral system.
     
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  7. Floors

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    They mentioned it in the video yesterday. I think it was during the question an answer part.

    I could be wrong tho, I only overheard it during the video and didn't go back and make sure.
     
  8. rune_74

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    Geez...I hope you are wrong...I don't think I can think of any game where encumbrance was not an issue. I'm hoping they meant in the prealphas.
     
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  9. Floors

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    Go and watch the Release 8 post mortem video and if it's not in there, I misheard it.
     
  10. rune_74

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    I wish I could....not an option at the moment...in the middle of the ocean on a Navy ship.
     
  11. Sir Korvash

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    Encumbrance was mentioned, but not that it wouldn't make it into episode 1. It was said that it wouldn't be in for R9.
     
  12. Floors

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    Okay, my mistake. They say "release" a lot and it gets confusing.
     
  13. rune_74

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    no problem...I too get lost in the amount of information that is out there. No sense in getting bent about it:)
     
  14. Floors

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    You're wrong !!!!! J/K :)
     
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  15. wmidgard

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    i thought the risk that i coud die so i have damage to all worn gear and summoning sickness is suffichient .
    if you can gank me after i have gatherd resources then yes you can probeply loot a portion of those and all is OK.
    the problem is wen you gank me before i am abel to gather those resources.
    i wont have anything of value on me so i suddenly lose some of my gold on the bank ? (i find this a bit to steep )
    gold on the bank shoud be secure and protected from pk death ( that is why you put your gold there ).
    if you rob me you can have the gold in my money pouch sure but the gold i put in the bank shoud be protected.
    otherwise i woud have to use another way to secure my gold if the bank is not safe .
     
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  16. Bowen Bloodgood

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    There's pretty much nothing I like about ransom. It's one of the most forced and artificial feeling solutions to anything I've heard of so far. I don't want to be carved up? Pay out some gold. Kinda makes the body part trophy meaningless.. I don't want to be looted.. pay some gold...

    Well what if I'm looting someone and I don't want to accept the gold? I'd rather have that nice shiny dagger as a trophy. Oh too bad they paid out.

    Losing inventory on death should be an acceptable risk. If you really want to protect people from that sense of complete loss than just limit the number of items that can be looted and incorporate looting rights but leave ransom out of it.

    If you're so unwilling to take the risk than don't take the risk. I would much rather lose some gear than have UI pop up screaming "you're playing a game do you want to pay or lose the item?" Honestly it would be better to not have any looting of players at all than the proposed ransom system.

    I'm going to loot you and you have nothing than I'll take nothing. I don't want gold out of your bank box I don't have access to.

    Well, rather than continue to rant I'll just say.. not a fan. I'm even so inclined as to suggest that I might avoid PvP to not have to deal with ransom system from either side.
     
  17. DavenRock

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    Imagine getting killed so many times (getting greifed) that they eventually pay out all their money and then cant afford to pay the ransom, then they lose their items too, after rezzing/dying so many times as to deplete their entire inventory.
     
  18. Sweetmcpwnsauce

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    Lol don't continue to go that same path or to the same area or just stop going to PvP zones for a lil while so you don't lose all your gold and armor. Unless your very stubborn and don't care for losing all your gold and armor then keep going the same path to the same area and let that pker continue to **** your goods. I feel like this should be common sense. . . <];D
     
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  19. DavenRock

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    Ya it's like, "omg, I just lost everything,
    I'm going to go back and get revenge!"
    Dies and loses everything again...
    Rinse, repeat, give or take a few friends.

    there must be a way to counteract the ability to have the ransom technique,
    it would be nice if there were different techniques, like thieving instead of ransom,
    or an encounter thing... idk.
     
  20. Bowen Bloodgood

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