Pvp for the throne of SOTA .Want to be king?

Discussion in 'PvP Gameplay' started by Duke William of Serenite, Oct 7, 2014.

Thread Status:
Not open for further replies.
  1. Ravicus Domdred

    Ravicus Domdred Avatar

    Messages:
    3,708
    Likes Received:
    9,037
    Trophy Points:
    165
    Location:
    Get In MY BELLY!
    I had an Idea sort of like this awhile back, its something like this.
    If you are after risk vrs reward, can not your risk be that some one beats you in combat, and possibly lose status (the statistic based title system) and have it lowered if you are killed. Just think if you killed many players, pve and pvp, your title would be a really high one, like General or Admiral or something. Other players are going to target you to take that status away, how is that for risk? The reward could be the high title, and the control of the area. The pride that comes along with it. I am just trying to throw out Ideas that can bring our two camps closer together. In order to do this, it is a good Idea for both sides to compromise a smidgen. With this proposal you still can have all the hardcore combat, all the glory of battle, and have pve not afraid to step into battle and risk what they have, possibly going over into the pvp camp growing numbers. Maybe making crafter/pvp alliances. So much more fun in the game when people can come together and compromise instead of being flowers on the wall and not joining the dance.
    Again, this is just an attempt at bringing the camps closer, a sketch to be drawn upon and erased from.
     
  2. High Baron Asguard

    High Baron Asguard Avatar

    Messages:
    1,832
    Likes Received:
    1,904
    Trophy Points:
    125

    If PVP is the only "end game" content that a dev can think up then they are sloppy and lazy, basically its getting players to do the job your to slack to do. Diablo is still running strong and it has basically no PvP at all, its all PvE
     
    Silent Strider, Sir Cabirus and Net like this.
  3. Duke William of Serenite

    Duke William of Serenite Avatar

    Messages:
    1,993
    Likes Received:
    4,429
    Trophy Points:
    153
    Location:
    Grunvald
    The focus of the post is to post what you think would be a good idea but if we want to argue on pay to win.

    Yes you are right, that is pay to participate in end game pvp. There are already over 40 dukes in game, not counting lotm. No one else has to pay they already did.

    Add this to the game and not maybe you but others may like it and buy in.

    Then this game which runs on $$ can keep the lights on.

    You win, lets get back to shaing ideas LOL!
     
  4. Net

    Net Avatar

    Messages:
    3,727
    Likes Received:
    11,178
    Trophy Points:
    153
    OK, I will add some of my feedback

    - requirement of Duke/LotM is just silly and quite unnecessary
    - the 'end game' should not be only about PvP, and PvP is not only about guild PvP
    - there will be lot of fun player run events (Gladiator Wars look like a nice example)
    - I think that being recognized as best (king/champion) is already great reward, there can be other rewards, but they should not unbalance the system to reward the biggest/oldest guilds even more

    So how to make PvP more interesting?
    - unique items that make you PvP

    How to make guild PvP more interesting?
    - control points (hexes), if you control them you can get tolls from players passing through them (if they wish to pass without fight, I think there should be option to fight NPCs). Players controlling these points could set up tolls (if they were too high, people would be unwilling to pay). Just an idea.
     
  5. Trenyc

    Trenyc Avatar

    Messages:
    1,503
    Likes Received:
    2,966
    Trophy Points:
    125
    Gender:
    Male
    All I said was I think that one part is a bad idea. I like the idea of incentive-based PvP.

    As to whether the suggested incentives are too powerful or inappropriate, I can't even begin to guess until the game goes live and we can really see what the impact of these kinds of suggestions would be. But DAoC showed us that the best way to get more people PvPing is by making every player feel like they're needed to achieve a common goal. Of course, that didn't work so well in DAoC because people who cared just switched sides until they ended up on the winning team, but that might be harder to do if it's guild based instead of faction based.

    Really, though, the biggest thing DAoC had going for its PvP was that it was just fun. You could scale walls, snipe, use siege weapons, stealth/assassinate, and more. A fun combat system contributes implicitly to PvP, but to pull that off in the way DAoC did you need to give people roles to play, which means classed character development. That's a discussion for a totally different thread, but what I mean is that I think bigger problems will have to be solved before we really start making a dent in the idea of making PvP more inviting and accessible.
     
    Athanil and Net like this.
  6. Duke William of Serenite

    Duke William of Serenite Avatar

    Messages:
    1,993
    Likes Received:
    4,429
    Trophy Points:
    153
    Location:
    Grunvald


    If they could dedicate one zone to a similar game where we can take keeps and hold them and defend etc. I played DAOC too and I remember spamming AOE fireballs at tons of people trying to breach the castle. Good times.
     
    Athanil, Trenyc and Net like this.
  7. Sir Cabirus

    Sir Cabirus Avatar

    Messages:
    1,083
    Likes Received:
    4,494
    Trophy Points:
    125
    Gender:
    Male
    Location:
    The Stygian Abyss
    Yes, exactly! And looking forward to the next SotA episode :)
     
    Gaelis, Silent Strider and Net like this.
  8. Athanil

    Athanil Avatar

    Messages:
    797
    Likes Received:
    2,654
    Trophy Points:
    105
    Gender:
    Male
    Location:
    Netherlands
    I've been thinking about this a bit more and came to the conclusion that this idea holds some great potential. BUT i still think some things should be changed. I came up with some ideas, please let me know what you think of them.

    -It will still be a fight for the throne, but instead of a player becoming the ruler i want a faction to rule. Be it Virtue or Chaos. Or perhaps neither. Possible third Neutral faction? A war is being fought, what happens when the leaders and the generals of both factions would die before the end? By assassination perhaps? (Feel free to add your own ideas to this.)

    -Instead of making this a monthly thing, i want the struggle for the throne to last about 3 weeks. After 3 weeks the leader of the winning faction will be crowned king. Then a era (week) of peace will be upon us! If both leaders and generals have been killed anarchy rules? (Not sure how to do this. Any ideas?) In that one week of peace, people would be able to replenish their supplies.

    - You cannot bring your own gear to the struggle. Gear must be supplied by your faction. This means you'll need to find people that want to craft and gather for your cause as well! Besides gear you'll probably need reagents, siege weapons? and potions.
    You'll need supply lines to win a war, this is it. This is also a way for non pvp people to help out in the war effort.

    -Friendly fire. If someone isn't in your party you can still hurt them. If you want to recognize people of your own faction, use cloaks or something. Would be interesting to see how people will exploit this..I'd like to see that aoe healing skills will also heal your enemy. Fireballs work on people of your own faction, but aoe healing doesn't work on your adversary?

    I'd like to see this happen as well, any ideas?

    What do you think about this?

    One last thing..rewards. I'm ok with a small reward, as long as it doesn't give the winning faction a edge over the other players.
     
    Sunswords, Zantul and Net like this.
  9. Drocis the Devious

    Drocis the Devious Avatar

    Messages:
    18,188
    Likes Received:
    35,440
    Trophy Points:
    153
    Gender:
    Male

    Always.

    Just off the top of my head you could give economic incentives to people so they would form trade relationships with each other (including trade routes). Keeping these open and undisrupted would be the challenge as the further away they spanned the easy it would be to cut them off. The person or guild that maintained the most routes could be "kinged" or given a title befitting a Merchant Prince such as I'm describing.
     
    Sunswords, Net and KuBaTRiZeS like this.
  10. Athanil

    Athanil Avatar

    Messages:
    797
    Likes Received:
    2,654
    Trophy Points:
    105
    Gender:
    Male
    Location:
    Netherlands
    Great idea, it will still involve combat, though. Keeping those lines open means you'll have to get rid of any "undesirables", or you can just bribe them to help you instead..Perhaps this could be one of the things that could count toward the whole effort.
    Let's not make holding a castle for example the only factor that decides who will win or not.
     
    Net likes this.
  11. Drocis the Devious

    Drocis the Devious Avatar

    Messages:
    18,188
    Likes Received:
    35,440
    Trophy Points:
    153
    Gender:
    Male

    It means that you'll have to hire someone to do that for you. :)

    Just as some players don't wish to "gather" raw materials, some players also don't wish to "fight" in every small skirmish. This would provide an acknowledgement to those players that win at politics and see PVP battles as a smaller part of a much larger battlefield.
     
    Net and Athanil like this.
  12. Violation Clauth

    Violation Clauth Avatar

    Messages:
    3,247
    Likes Received:
    7,594
    Trophy Points:
    165
    Gender:
    Male
    Well, as you're an Order of Vengeance member, and we have a couple KNBEs in OoV... you'd find we, as a guild, would give our swords in defense and battle for our one true king: Lord British. I've actually briefly mentioned in passing thoughts about how we could adjust Lord British to be killable in game and have him become more susceptible as the Knights of the New Britannia Empire are near him... so we would have to defend him and gain some of his benefit to make us harder to kill... thus giving Lord British a "Royal Guard" of players... just a thought and when I mentioned it he thought it was cool... no clue if it would ever make it in the game but yeah... LONG LIVE LORD BRITISH! ;)

    (p.s. if you want to kill @Darkstarr and take his crown I'd be on board with that... as he represents Chaos and not virtue directly... so I don't feel like I'm killing a symbol of virtue when I attack him... even though he does appear to be on the good side in my book because he represents TRUE freedom through chaos AND usually has virtue within his choices that he freely elected as his choice... not forced to do so through the oppression of order... but I digress... @Darkstarr's head anyone?)
     
    Athanil, Net and Zantul like this.
  13. Duke William of Serenite

    Duke William of Serenite Avatar

    Messages:
    1,993
    Likes Received:
    4,429
    Trophy Points:
    153
    Location:
    Grunvald
    True that is not what we stand for :).

    I see some good ideas above that I like also in other peoples posts.
     
  14. rune_74

    rune_74 Avatar

    Messages:
    4,786
    Likes Received:
    8,324
    Trophy Points:
    153
    It's a neat idea, however it makes it so the only way you can ever be at the top of the game is if you PVP...which changes the whole focus of the game.

    Also, the titles people got are just titles from their donations...I don't see them as real lords/barons/whatevers......just other players.
     
    Silent Strider and Sir Cabirus like this.
  15. baronandy

    baronandy Avatar

    Messages:
    384
    Likes Received:
    138
    Trophy Points:
    43


    lol people have no claims these days for endgame when i read that

    a good mmo

    must have good pvp in endgame best loot with open world optional

    but if this is the only endgame for an mmo why not play an arena game like chivalery



    there should be gambling, a casino (only with player currency) maybe owner get some percentage of the win but need to have 4k gold to get a licence or whatever
    fishing



    fishing


    music



    breeding the finest animals with different looks and stats like in mortal

    advanced crafting with a lot of secrets


    are all things that keep people interested in endgame , when they can do something creative when game have optional full loot then having a vendor and buisness could be also an endgame content
     
  16. Sir Cabirus

    Sir Cabirus Avatar

    Messages:
    1,083
    Likes Received:
    4,494
    Trophy Points:
    125
    Gender:
    Male
    Location:
    The Stygian Abyss
    You can continue to spam the forum with your ideals over and over again, but you will never change my mind! Endless repeating of the same things make no sense - running in circles without any new arguments is pointless.
     
  17. baronandy

    baronandy Avatar

    Messages:
    384
    Likes Received:
    138
    Trophy Points:
    43
    i can just not understand why an online pve game can be so interesting. for me you are more the guy who maybe want lord british to write him a book about tales from ultima

    common pve is boring in nearly every mmo because of the ai and because you cant add to much scripted stuff and cutscenes

    why not make online and singleplayer 2 games XD

    story in singleplayr multiplayer like ultima online
     
  18. High Baron Asguard

    High Baron Asguard Avatar

    Messages:
    1,832
    Likes Received:
    1,904
    Trophy Points:
    125

    personally I think they should drop PVP all together, its a waste of time and its destroying everything else because everyone is being changed because of PvP. PvP should be confined to brawling like Diablo if it needs to be in at all.
     
  19. Silent Strider

    Silent Strider Avatar

    Messages:
    1,067
    Likes Received:
    1,343
    Trophy Points:
    113
    Fine, as long as it's not an enticing enough carrot that players that don't want to engage in PvP feel forced to.
    Ideally, an identical carrot should be hung over identically challenging PvE content, so players have a real choice.

    Repeating what I've said a few times already, a game needing to provide a must have reward to get players to engage in PvP is a dead certain sign that the PvP utterly sucks for most players, so much that they will only engage in it if bribed. While I love pure PvP, I require it to be what I consider good PvP — which is to say, PvP good enough that players will engage in it even without rewards. If it takes a reward for the PvP to entice enough players to work, I'm not interested in it in the least.

    For me, anything is better than feeling forced to engage in PvP. I would rather throw away the hundreds of dollars I've spent on this game than take part in any PvP than feels forced, which includes any PvP that has a reward that is too good to pass.

    With all due respect, why should I? I will play the game in the way that pleases me the most, and the existence of single player modes means that, if unwanted PvP ever intrudes in my gameplay, I will just opt to never see another player and play the game like a single player one.

    Other players forcing their own gameplay on me is an utter and complete dealbreaker. So, I don't care if other players fight to their hearts content, but if they can either force me to fight other players, or make me pay any kind of penalty for choosing to not engage other players (including disguised penalties, such as making part of the progression only available for PvPers), I will just pick a different gameplay mode where I will never see a PvPer anyway. This is not the 90s anymore, I don't have to be the unwitting content to overenthusiastic PvPers out of lack of options, so I simply won't be. Not not, not ever more.

    I could never see how nonconsensual PvP (or player looting, for what matters) could ever be considered fun, so the feeling is mutual. Not for lack of trying, mind you.
     
    Sir Cabirus and Net like this.
  20. Ravicus Domdred

    Ravicus Domdred Avatar

    Messages:
    3,708
    Likes Received:
    9,037
    Trophy Points:
    165
    Location:
    Get In MY BELLY!
    my post was an effort on rewards other than looting. And about consensual pvp. Nothing to do with pve othe than trying to make it more favorable for pve to want to join.
     
    Time Lord, Net and Sir Cabirus like this.
Thread Status:
Not open for further replies.