I'd definitely take the refund. The game just isn't what I was hoping it would be. But since they're not offering, I'll just keep hoping it...
I really miss all the utility spells in Ultima of days past. Combat magic is boring, utility magic makes me feel like I'm a wizard.
Just don't eat food off of tables. It's the ultimate sin! Even if the owner is dead, let that stuff rot. Nothing will make your companions...
Not trying to be disruptive. And continuing this back and forth in your thread is moving in that direction. :oops: I've PM'd you some responses...
Just because these people are career vets, doesn't ensure that they will give single player the attention it deserves. They have confirmed that...
Here's the one about time advancement: I really don't remember where the one about companions is, but if I find the time to track it down, I'll...
Mostly reasonable, assuming that they are planning to fix those issues. But they have no plan to fix MAJOR single player features by episode 1....
It looks to me like we are getting Ultima 7, we just got the Super Nintendo version. :p
Besides Lord Darkmoon, you will have hard time finding a bigger proponent of the "single player experience," and the LAST thing I want is to move...
Beautiful! I would adore something like this. Unfortunately, they've said no to portraits several times and I don't think they understand how...
Actually they have flat out said that time advancement is not in the scope of Episode 1. No sleep/time advancement in a single player RPG with...
We asked for different currency in the early days to the sound of crickets. Devs just aren't interested in a more believable coinage. We asked...
It's a catch 22, isn't it? You bring up your concerns over and over as time goes by, hoping that it's finally time to get to a certain feature...
I just finished Ultima VII again 2 weeks ago (and I am now working on Serpent's Isle). I say in all seriousness, it was one of the most enjoyable...
I watched. The review seemed more than fair. He was genuinely excited by the ability to speak to NPCs and suss things out and appropriately...
I kind of love this simile. Carry on my friend.
Right? And many features important to a single player experience like: interactive companions, time advancement, sleeping, etc, have been pushed...
Good stuff. I'd just like to hit this point. A reward doesn't even have to be material to be meaningful. In Ultima VII, I complete many tasks...
This is an issue of the utmost importance. It must be addressed if this is truly supposed to offer an offline play experience, rather than a...
Hear! Hear! Time advancement is an absolute must for an offline game with NPC schedules.
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