The entire time I have been adventuring, I have been neglecting Damage Avoidance and Damage Resistance. While these are very important, at high...
Same.
And here we are.
This is the kind of stuff that keeps people from coming back. Like me. Is client performance still trash? I thought that was a priority for this...
Okay then. I will ask a follow up question: Why are there so many ways to invest in a dexterity build that yield NO BENEFIT? Can we talk about...
Loaffer, man, if you're looking to persuade someone to see your perspective you need to chill. Nobody is going to be convinced with that argument...
These issues can be worked around. It's not a catastrophe to accept help. Aoitheblue (I think I remembered his name correctly) has insights about...
555 dexterity, 5% base from bow weapon, 7.3% "weapon critical modifier", 14% "weapon critical chance" yet I'm observing 46% critical hits after...
Yeah performance is a show stopper. People with 2080ti's and Titan's are getting bad performance and the leading theory is it a garbage collection...
If every remaining player wants a feature adjusted, does that finally have a chance of giving this thing some legs? If we all want it, will it...
I have a pitiful 2070 Super compared to you guys. But the issue is real. 1-10 FPS in POTs, major degradation after a few zone changes. Issue was...
It's a little messed up, the bandit gear is practically required if you want to be comparable to all the other archers using it. A simple fix...
A mini game like gumps from Ultima/UO era style, a tiny little interface with let's say, a miniature game board similar to checkers or chess. I...
Agreed. Nobody wants to use this. It should have better, generalist mage bonuses that are good enough to make up for having only STR masterworks....
I'm just tossing an idea out there, here. Blinding Shot isn't about damage, so why wouldn't the bonus be for Blinding Shot effect (dexterity...
Answering your question: it is because the same person is always adjusting things. Chopping us off at the knees with 1-3 passes on balancing...
I really like the way your opening point starts off. I do. But some of the follow-up actions you suggest have possibly unforeseen consequences...
Attunement needs a rework in some aspect, possibly even tangential (tweak the formulas to allow for a higher-target maximum attunement achievable...
It's fairly a moot point if the artifacts cannot be enchanted.
I'm with Mishikal on this, I run an Intel 8809 and an AMD Vega M GH. Average 50-65% cpu and 99% GPU
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