Thanks for the tip Anpu -- I never would have found that ladder without it. My only other thought is it would be helpful if Tanya appeared on my...
05/21/2022 00:06 Title: Sleeping in mid air next to the bed Reproduction Rate: Infinite Blocker? Details: I decided to take a nap, but instead of...
I haven't looked into the animations in detail yet; I'm guessing there's swim animations. In any case, traveling around in ships (and shooting the...
05/20/2022 23:30 Title: Missing barrel textures in Ferig's Battle Camp Reproduction Rate: infinite Blocker? No Details: What it says on the tin...
04/30/2022 00:14 Title: Avatars forever stuck in seated position Reproduction Rate: eternal Blocker? No Details: My avatar, and other avatars I...
In this video, I load up the buildings from the Dev+ Asset pack in Unity and wander around them. Along the way, I figure out how to turn off fog....
Portalarium wouldn't have had permission to redistribute assets purchased from the Unity asset store like that. The license of such assets...
I will add in here I feel like my Dev+ membership was well worth the $$$.
Yeah, I didn't think that Portalarium had made them available separately.
Wait, are you saying Portalarium has these particular assets on the Unity asset store? Or are you just saying that assets in general on the Unity...
I'm not even remotely enthused about Richard's new game, and I don't see much enthusiasm for it elsewhere either. I have tremendous respect for...
I was a Developer+ backer back in the day, and now that I'm getting back into Shroud I'm taking a closer look at the provided asset packs. Here's...
I'll just mention that one big plus of this game is that it can be played in offline mode, so you still have something to play even if the servers...
Greetings, I was pretty active in the game and the forums in the 2014-2015 time frame, but haven't played seriously in... five years at least?...
And Unity 5 free is here! And it has render-to-texture! And occlusion culling! And light mapping with global illumination! (In Unity 4, those were...
It'll mostly a matter of adjusting parameters that won't add to the computational complexity per se. Unity 5 should (if it lives up to the...
Yeah... I wasted about 20 minutes, logging in and out, etc. figuring out the encumbrance issue. I'm not sure that makes logical sense. When I go...
That's all totally fixable. Unity 5 introduced a physically-based shading model; fully moving to it is going to take a *lot* of tweaking. I'm...
I recall Richard spoke about this a little bit during one of the Dragoncon panels... and it's kind of a funny story. Richard was originally...
I can see why you are annoyed, but let's put this into perspective. It's a *hat*. With a feather in it. We're talking about a hat.
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