Shroud of the Avatar: Forsaken Virtues!

Enter New Britannia in Shroud of the Avatar: Forsaken Virtues is a multiplayer fantasy role-playing game that brings together story-driven adventure, player freedom, and community in a shared online world. Explore the lands of New Britannia as you build a character through classless progression, mixing skills from different trees to create a playstyle that fits you.

Own and decorate non-instanced housing that exists in the world, become part of a community in a player-owned town, or govern one yourself. Create your own dungeon, decorate it, and populate it with enemies for you and other players to fight while set to Adventure Mode. Gather resources, craft goods, trade with others, hunt for rare finds, and choose whether to flag for open PvP through the game’s consensual PvP system.

Whether you want to follow quests, build a home, run a town, create adventures for others, or simply explore a world filled with mystery and danger, Shroud of the Avatar offers multiple ways to play and leave your mark on New Britannia.

Ravalox and other members of the Shroud of the Avatar development team go live frequently on twitch.tv/shroudoftheavatar. Please also join us on Facebook, YouTube, Twitter for Shroud of the Avatar, and the official Shroud of the Avatar Discord Server. Like! Follow! Subscribe! For the latest news from the team, please read our monthly updates and watch our latest livestreams on Twitch:



Updates

Week 3 and CHAOS is far less chaotic than expected!


Greetings, avatars, and welcome to WEEK 3 of a brand new Shroud of the Avatar, and we’re long overdue for sharing some updates!

First, on the website, while the new server is fully functional and just in a polishing state, moving to the new website has been delayed until early next week. The amazing web engineer who has been hosting and maintaining the old site for us, Tasillo, is working around the clock right now, helping other clients fix their servers after the major PHP exploit was discovered! The new site can be seen https://play.catnipgames.net/ and is still undergoing more polish daily.

Now let’s talk about the planned patching schedule. While the daily patches of the original CHAOS shard are a thing of the past, we will still be shooting for a higher velocity than a monthly patch would allow. At least through the end of the year, our target is going to be to have weekly patches. We’ll target doing a Wednesday night build and push the build to live by Thursday afternoon.

By now, you have probably noticed that we haven’t done much to promote or draw attention to all the massive changes. That is because, while things have improved a TON compared to what you had less than a month ago, there is still more work to do before trying to build a bigger audience. While the server population is 3x what it was before, that is purely due to word of mouth. Once the team feels the game is ready for a much larger audience, we’ll be sending out emails to hundreds of thousands of potential players and doing paid ads. When will that be? Possibly as soon as Thanksgiving, but this time around, we really will be doing it when it is ready.

Episode 2 progress is finally moving along! The final steps to wrap up the quests and all the loose ends have been planned and mostly implemented and will be testable on QA within the next few weeks! The goal is to have it 100% done and wrapped up for Thanksgiving, giving you guys a dozen new quests to work through while you recover from your turkey-fueled food coma!

Episode 3 is coming up right behind it! In case you have missed the last few streams, Episode 3 is heavily focused on boats and pirates… YAR MATEY! The storyline is largely wrapped up, and quests are in the planning stages. Tech for boats and sailing is already in the works, and expect to see demos as soon as the next few weeks!

We expected to have the new website live by now and more frequent updates flowing. We’ll keep doing at least a stream a week and a post a week at a minimum!

Tune in for a stream today, Thursday, Oct 22, at 4 PM CT at https://www.twitch.tv/shroudoftheavatar, and I’ll add patch notes here as soon as they are ready!


IMPORTANT: The move to CHAOS is here! (possibly in more ways than one!)


Greetings Avatars! Things are still on track for the server move tomorrow. My checklist for the morning is over 100 items at this point, and one of those is a 240-step DB migration!

I’m targeting a 4 AM Central (CT) start, and I expect 6 to 8 hours of downtime. Progress updates will be posted on Discord and here on the website.

Almost everything has been tested, but there are a few things we’ve examined carefully and can’t fully test without the live shard being down. If we run into something insurmountable, no harm; I’ll document it, figure it out, and turn the old server back on for a day or two.

On the balance side, I’m aware that the change to taming skill costs means some people can no longer use their pets. I’m making a temporary change that lets people use higher-level pets than their level would normally allow, and we’ll leave it on through October.

As for the old patcher, once the migration is done and successful, I’ll release an update for it that directs people to the new patcher. You can also grab the new patcher now:

After this past week’s performance work and cleanup, the new client is back to 60 fps in most places on a modern video card and CPU, and hitching is lower than it has ever been. If the new patcher gives you trouble, try running it as administrator; that fixed it for one new player. The Steam deployment is ready and has been tested.


Updates on the approaching CHAOS!


Greetings Avatars! In just over two weeks Shroud will be making a huge move! For those who haven’t been keeping up, Chris “Atos” Spears has been working madly on a massive overhaul of Shroud of the Avatar. 2000+ bug fixes, massive improvements to performance on client and server, hundreds of new game systems, and dozens of long-requested features and changes.

The target date for the switch is currently October 1, 2026. At roughly 6AM CST, the Shroud servers will come down. A snapshot of the existing player data will be moved over to the new shard, a massive data migration will be done and the game will come up hopefully by noon CST for play. If you want to see what all the excitement is about, the current server is open to the public for the next two weeks for testing and your current login should work.

There is a greater than zero chance, while doing testing, we’ll decide to postpone the migration, fix a few more issues, and retry the migration a day or two later but so far things are looking very good. Steam is currently the biggest risk but we’re expecting to have that worked out in the next week. For now the plan is to not move to a new webserver BUT that will be coming in the near future as well along with updating our forums to the latest version.

Important dates:

  • NOW – Chaos Shard test server is open for business! Go see what is coming! Report issues to the new Oracle feature. Open it currently by doing /oracle in chat but a button will be added for it shortly to replace the old help system
  • Over the next few weeks, expect a few data resets on the Chaos server as we do trial runs on migrating accounts and data.
  • October 1, 2026 at roughly 6AM CST, the live servers will come down as if it were a normal patch. Players will need to grab the new patcher and client and patch up. (Good news, new patcher is smaller, lighter, and faster, as is the whole game!)
  • October 1, 2026 hopefully by Noon CST, the new server comes online for play! Again, greater than zero chance we’ll see some problem and just reopen the old servers for another day or two while we work out the kinks.
  • Next 2 weeks, expect patches every 1 to 2 days to address any emergency issues!
  • Next few months, expect patches weekly vs monthly.

So what big changes do people need to know about? Hundreds of big things have changed and we’ll pull together a detailed list before October 1st. Two important ones that need to be called out as they will dramatically change play for some players.

First, BALANCE. A massive, long-overdue balance pass will be mostly done. Bards have been completely reshaped into a… BARD! A LOT of players were playing bard due to their balance issues but the new bard is very much a bard and a different play style, focused on buffing and supporting.  Tamers, the other balance issue for different reasons, have had some much more minor changes made to them. The good news is that the AI for pets and all NPCs, has been cleaned up and polished to behave much better. The bad news is that tamers will be much less likely to survive if they are used to just going AFK. Pets heal less and have shorter leashes and require you pay attention to them. The last one that has been adjusted that will demand a rethinking of play styles is Shield of Air, which has had its numbers tuned quite a bit. The math for it previously was simply broken and allowed players to tank dragons and bosses without much risk. The math has been adjusted and focus potions will have reduced effect while Shield of Air is up.

Lots of other balance items were made to increase power as well to make other playstyles more viable. Our goal was to pull off as many bandaids as possible at once for things that just felt broken. From here on out, it will mostly be boosting vs nerfing.

Second, we are changing our policy for what is acceptable in NPC towns. For a variety of reasons, a few dozen players decided they wanted to be land barons in game. They claimed hundreds of lots in NPC towns (not PRTs or POTs) and have sat on them, some since the first day the game went live without any intention of using them. Going forward, we will be adopting the same policy other games with non-instanced land have, that this type of behavior is a form of griefing, by blocking shared content with no intent of actually using it. We will also be switching to a new system that prevents trading lots from one player to another and instead, unclaiming lots ONLY IN NPC TOWNS, will instead put the lot up for a lottery, where they receive a percentage of proceeds.

To be clear, these are the only towns that are NPC towns currently and impacted by this change:  Aerie, Ardoris, Braemar, Bramble, Brittany Alleys, Brittany Estates, Brittany Fields, Brittany Wharfs, Broochash, Brookside, Celestis, Central Brittany, Desolis, Eastmarch, Elad’s Lighthouse, Estgard, Etceter, Fortus End, Goti, Graff Island, Harvest, Jaanaford, Kiln, Kingsport, Mud, Noreach, Northwood, Owl’s Head, Point West, Port Graff, Resolute, Solania, Soltown, Spite, Storms Reach, Vertas, Westend, Xenos, and Yew.

When the new server goes live, abandoning lots in those towns will send the lot to a global lottery system and the lot owner will get half the proceeds from ticket sales. Any player can view lots up for sale and buy tickets for gold. After 72 hours, a ticket will be drawn and the winner announced. The winner will have 72 hours to claim the lot. If they don’t, it will be claimable by anyone. The goal of this system is to remove the incentive to squat with the intent of reselling. If over time, we still see a few players with a significant number of lots each owned in those towns but not in use, we will implement an eviction notice system to deal with them that will give them 7 days notice and the option to voluntarily put it up for lottery

The goal is to make it so we don’t have a handful of players blocking limited in game content for hundreds of players, no matter what their justification for doing it. NPC towns are special in that new players have to travel to them and they are some of their first exposure to the game.


The Bright and Chaotic Future of Shroud!


Greetings, citizens of New Britannia! We are finally ready to discuss our plans for the next few months! While this has been covered in blogs, posts, and streams, it has never been put in the more formal announcement spot… until now!

Huge changes are coming to Shroud of the Avatar. For the past 60 days, I have been working furiously to transform Shroud of the Avatar into something much closer to what we envisioned from the start. The full list of new features is too long to include here (literally 2,000+ items), but the short version is:

  • Moved from Unity 2018.4 (eight years old) to Unity 6.5
  • Massive performance pass to remove runtime allocations and hitching, plus shader cleanup to reduce GPU load and a texture and asset cleanup
  • Switched from Mono to the higher-performance IL2CPP system
  • All NPCs speak their lines with unique voices
  • Full localization for French, German, Spanish, Portuguese, Italian, Mandarin, and Japanese
  • Load time optimizations
  • Rebalancing of most major systems and classes
  • Server rebuilt from the ground up on Linux using a new, custom networking layer for increased responsiveness
  • Server refactored so almost all features can be changed on the fly (no more patches for PoT work!)
  • New patching client and server that are faster and no longer rely on the torrent-like technology blocked by many networks
  • Return to the Isle of Storms as the starting location
  • 221 windows and dialogs rebuilt from scratch to support scaling, skinning, customization, and other new features
  • Dozens of exploits fixed
  • Complete AI refactor to make creatures more formidable without increasing their stats at all
  • New logic for control points (testable in early form in East Reach Gap now)
  • Player-spoken lines through the catchphrase system
  • Vastly improved vendor search, including global search
  • Dozens of improvements and fixes to the player deco and crafting systems
  • More than 1,300 achievements and a brand-new achievement system
  • Hundreds of other major features and changes

In short, the new client and server are both dramatically faster and better, load times are shorter, and it all runs largely hitch-free.

So if you haven’t been keeping up with our progress, I know what you’re asking: “What decade is this going live in?” Well, the answer is this one — in approximately five weeks. Curious what it looks like? Go see for yourself by grabbing the patcher and using your existing Shroud login. This won’t currently work for players who launch through Steam, but we expect to have that resolved in the next two weeks.

Windows Client patcher:
https://patch.catnipgames.net/sota-win/launcher/ChaosShard-latest.exe

Linux Client patcher:
https://patch.catnipgames.net/sota-linux/launcher/ChaosShard-latest.tar.gz

Mac Client patcher:
https://patch.catnipgames.net/sota-osx/launcher/ChaosShard-latest.app.zip

Our target dates are currently:

  • Open testing windows: Starting now, with scheduled periods of open access to the Chaos Shard — expect character wipes.
  • Chaos launch: October 1, the official launch of the Chaos Shard, with all players connecting to the new server. The old server will stay up for emergencies, but logins will be disabled by default.
  • Official relaunch of Shroud, with a reacquisition campaign and paid ads: when it’s ready! (Possibly in time for the holidays.)

There is definitely a chance this slips slightly, but progress so far looks great for that October 1 date. If you want to follow along with the 100+ changes going in every day, you can read about them here: https://catnipgames.net/

New topic: DRAGON CON! Richard Garriott and Starr Long will be joining me at Dragon Con, September 3–7, in Atlanta, Georgia. We’ll be talking about Shroud of the Avatar, advancements in game development technology, and Richard’s plans for future games. Join us in person and get a free Shroud T-shirt, or one promoting Richard’s planned next project!

See you guys in game and thanks for sticking around!
– Chris “Atos” Spears


Play Release 153!


Greetings Fellow Avatars!

Release 153 goes live August 27th at 10:30 AM CDT.

Welcome! The Catnip Games development team marks this monthly release of Shroud of the Avatar with new content and improvements. For Release 153 (R153), we offer a last dose of normality before things get strange for the autumn.

For those wishing to participate in any community activities, upcoming one-time and recurring community events have been announced! Be sure to also review the Player Guide and Known Issues for additional information on recent changes and upcoming fixes.


News Announcements

Community Updates

 


Release 153 Patch Notes

Below are a list of the updates that are live as of Release 153 in the game of Shroud of the Avatar! CHAOS is inbound for R154 next month. We hope you enjoy the changes that are live today as of Release 153!

Read more…


Play Release 152!


Greetings Fellow Avatars!

Release 152 goes live July 27th at 10:30 AM CDT.

Welcome! The Catnip Games development team marks this monthly release of Shroud of the Avatar with new content and improvements. For Release 152 (R152), we offer places for fancy parties and plain dungeons.

For those wishing to participate in any community activities, upcoming one-time and recurring community events have been announced! Be sure to also review the Player Guide and Known Issues for additional information on recent changes and upcoming fixes.


News Announcements

Community Updates

 


Release 152 Patch Notes

Below are a list of the updates that are live as of Release 152 in the game of Shroud of the Avatar! Polish, additional improvements, and bug fixes are inbound for R153 next month. We hope you enjoy the changes that are live today as of Release 152!

Crafting, Decoration, Gear, & Inventory Item Changes:

  • Added the door (portcullis?) gift bottle for the 7/17 Lord British birthday stream, ready for delivery.
  • Allowed several books and book groups to have items placed on them (probably more books.)
  • Made deco placement art for butter and a matching icon and hooked up both to the existing cooking ingredient.
  • Added basic distance culling to all recipes.

User Interface, Store Information, Inky, & Lua Changes:

  • Fixed (halved) the price of the Vase of Yellow Tulips 3-Pack.
  • Moved the Red and Yellow Tulip Patches into the correct outdoor plant subcategory.

World and Quest Changes:

  • Blood River Forest: Blocked off a stuck spot in a dirt-lined tunnel. SOTA-73001
  • Castle Atos: Added safety teleporters in two spots outside the playspace to help players return to a location within the walls. SOTA-73007
  • Central Brittany: Fixed a stuck spot on rocks on a hillside. SOTA-73002
  • Elad’s Lighthouse: Blocked a stuck spot under a tree bridge. SOTA-73009
  • Highvale Outskirts: Fixed two stuck spots. SOTA-72990
  • Isle of Storms: Fixed a stock spot on the edge of the playspace. SOTA-72992
  • Obsidian Keep: Fixed several stuck spots. SOTA-72837
  • Paladis Shardfall: Fixed stuck spots near a waterfall. SOTA-72960
  • Savrenoc Stronghold: Removed a tree that was causing players to get stuck. SOTA-72758
  • Solace Bridge Outskirts: Fixed a couple of stuck spots. SOTA-72997
  • South Naryad Pinelands: Blocked a stuck spot pit in a rocky hill. SOTA-72747
  • Ulfheim: Fixed a stuck spot in a towering rock. SOTA-73008
  • Upper Fortus: Fixed two stuck spots in the hills. SOTA-72769

Player-Owned Town Changes:

  • Rajazel: Upgraded to Municipality.
  • Umbra: Upgraded to City from Crossroads Village.
  • Belly of the Snake: Removed from Mistrendur and removed outdated teleporters from its template.

Player-Owned Dungeon and Basement Changes:

  • Added the original plain dungeon stone foyer recipe and blueprint to booksellers everywhere.
  • Renamed the stone dungeon foyer (and its recipe and blueprint) that matches the Ancient Stone Hallways and rooms to “Single Connection Ancient Stone Dungeon Foyer.”
  • Made a blue decoration prefab and icon and applied it to all existing blueprints.
  • Made sure the four new door basement entrances are seen as basement entrances by the script checking that there are no more than one placed per lot.

Read more…


Play Release 151!


Greetings Fellow Avatars!

Release 151 goes live June 29th at 10:30 AM CDT.

Welcome! The Catnip Games development team marks this monthly release of Shroud of the Avatar with new content and improvements. For Release 151 (R151), the dogs are running wild.

For those wishing to participate in any community activities, upcoming one-time and recurring community events have been announced! Be sure to also review the Player Guide and Known Issues for additional information on recent changes and upcoming fixes.


News Announcements

Community Updates

 


Lord British’s Birthday Livestream

This July is truly going to be a special Lord British birthday! Richard Garriott (aka Lord British) will be joining us on July 17th for a special update stream, celebrating his birthday and talking about things to come.

As I am sure, most everyone has heard some rumor of the rights to Ultima changing hands from Electronic Arts (EA) back to Richard Garriott. I have no doubt we will be able to entice Richard into providing some good solid info on what is happening and maybe some inkling as to the plans for Ultima. I also plan to provide some details as to how this will affect SotA and the story line.

The Livestream is scheduled for Friday, July 17th at 4pm CT and we plan to stream for at least 4 hours. Please try to attend this very special livestream if at all possible; this one should be very exciting!

– Ravalox

 


Release 151 Patch Notes

Below are a list of the updates that are live as of Release 151 in the game of Shroud of the Avatar! Polish, additional improvements, and bug fixes are inbound for R152 next month. We hope you enjoy the changes that are live today as of Release 151!

Read more…


Play Release 150!


Greetings Fellow Avatars!

Release 150 goes live June 2nd at 5:00 PM CDT.

Welcome! The Catnip Games development team marks this monthly release of Shroud of the Avatar with new content and improvements. For Release 150 (R150), we offer more than one kind of bark.

For those wishing to participate in any community activities, upcoming one-time and recurring community events have been announced! Be sure to also review the Player Guide and Known Issues for additional information on recent changes and upcoming fixes.


News Announcements

Community Updates

 


Star Citizen Cross-Promotion Crossbow

We have been working with Cloud Imperium to assist in the completion of the SotA 2014 Crossbow promotion. Portalarium had created and distributed the Vanduul Polearms via the qualifying pledges’ rewards at the time. With the completion of the crossbow weapon in Star Citizen, their rewards will be distributed soon.

To claim the crossbow, qualified accounts need to open a ticket with RSI Support here:

https://support.robertsspaceindustries.com/hc/en-us/articles/40271309406871-Shroud-of-the-Avatar-Crossbow-Redemption

The entitled SotA accounts that pledged at Immortal Adventurer (Founder) level or above got the Vanduul polearm in SotA and will get the crossbow in Star Citizen. SotA accounts pledging at the ‘Adventurer’ (Benefactor) level or above will get the crossbow in Star Citizen. These pledge levels expired on May 2nd, 2016.

Please note that RSI Support is asking players to provide a screenshot of their User ID# and Pledge Level. (Note that the email address and display name are NOT required and can be blacked out. Our support staff have no further insight into the process, so RSI Support will be your source for answering questions about delivery and entitlement. We have noticed that there are some players who have been asking for anyone willing to share their qualifying information so that they can claim the crossbow. We do not recommend sharing the required screenshot information with other players.

– Ravalox

 


Release 150 Patch Notes

Below are a list of the updates that are live as of Release 150 in the game of Shroud of the Avatar! Polish, additional improvements, and bug fixes are inbound for R151 next month. We hope you enjoy the changes that are live today as of Release 150!

Read more…


Play Release 149!


Greetings Fellow Avatars!

Release 149 goes live April 29th at 10:30 AM CDT.

Welcome! The Catnip Games development team marks this monthly release of Shroud of the Avatar with new content and improvements. For Release 149 (R149), we offer growing things that are, unfortunately, flammable.

For those wishing to participate in any community activities, upcoming one-time and recurring community events have been announced! Be sure to also review the Player Guide and Known Issues for additional information on recent changes and upcoming fixes.


News Announcements

Community Updates

 


Player Dungeon Fire Elemental Rooms Now Spawning

With this release, we have added three spawned versions of player dungeon lava fishing rooms. This includes the Ancient Stone Lava Fishing Grotto, the Ancient Stone Large Lava Fishing Room, and the Cave Stone Room Lava Grotto (Blackblade Pass room.)

In each of these rooms, you will find a Fire Elemental totem pedestal at Connection One. Currently, there is a known bug where the fire elemental totem visual does not align with the transparent statue slot when placed, but the visual does re-align itself on the next scene-load. We will have the kobolds who sold us the mechanism for this look into why that is occurring.

The range of Fire Elemental mob tiers has been expanded to allow for a more varying population to battle. Currently, the new mobs are only present in these player dungeon rooms, though you may see them appear in Adventure Zones at some point in the future. Did you know? Fire Elementals and Lava Golems have something of an alliance, so you may see one or two Lava Golems in your campaign.

The spawning versions are an added feature of the decoable versions of these lava fishing rooms, two of which are in the Crown Store and the third of which is craftable. If you are already in possession of one of these rooms, you will be able to convert it to a spawning version by using the standard recipe: the deco version of the room, an ancient essence, and a stone chisel on a smelting station. Please note that the existing room will have to be removed from the dungeon in order to convert them. If you do not yet have one of these three rooms, they can be obtained in the Crown Store or a blueprint can drop in Blackblade Pass (which is less convenient but probably more fun.)

As I have done in the past, the footprint of the rooms changes when they are spawnable. For today’s release, two of the three rooms have new areas from which the mob command staff may be plotting against you. The third will get the expansion treatment in a future release. I have made an effort to keep the existing void displacement the same for these changes so the spawnable versions can fit in the same footprint as the deco versions.

NOTE: Removing a dungeon room from an active player dungeon without having a secondary path back to the foyer will result in the collapse of any sections beyond the room being removed! We strongly suggest using the Player Test Environment on our QA Server to try swapping out an existing room before attempting it on the live game server.

The descriptions in the Crown Store will be updated in R149 Patch 1 to detail these new features.

– Ravalox

 


Doors to Dungeons and Basements

We have (at long last) created a basement door pattern that can be applied to the Basement Hatch Teleporter and then attached to a wall inside or outside your house! What? no, we didn’t forget about Dungeon Entrances; There is a dungeon entrance pattern available as well that, once applied to a Dungeon Entrance Teleporter, will act in the same way.

Both of these doors are a bit more subtle than past versions of the teleporters: no blue swirly VFX to be found! The basement door is completely unassuming, with no pulsing or sparkles of any kind. The dungeon version has a slight pulse of the door’s wood color, but nothing more.

We will be coming out with additional patterns utilizing the various doors in the game in future releases to match the various home styles. Yes, of course there will be a craftable version as well.

– Ravalox

 


Aggro-Culture Exploit!

There is an agriculture exploit where planting pots are overlapped to allow more plants to be grown than are intended in a given space. This exploit has been on the list of things to correct for some time, but previous attempts by multiple devs were unsuccessful. Recently, a player posted in the forums noting an operational impact to harvesting these overlapping pots which led us to re-re-approach this issue, this time with success.

We have the fix, we have tested it, and we have withheld it for this release to provide players some time to clean up their planting areas. Once the fix is put in place, players will no longer be able to plant in any planter that is overlapping another. We recommend harvesting the current crop cycle and then ensuring the planters are not overlapping for the next planting.

We will be putting this on QA for player testing access prior to the end of the Release 150 development sprint. We are taking great care to guard against edge cases where pots left in an overlapping state could not be watered or harvested. We strongly encourage players to log into the QA server during the testing directive for this change to make sure no issues are seen. We also strongly suggest de-nesting planters on the live server before the R150 patch goes into place.

– Ravalox

 


Release 149 Patch Notes

Below are a list of the updates that are live as of Release 149 in the game of Shroud of the Avatar! Polish, additional improvements, and bug fixes are inbound for R150 next month. We hope you enjoy the changes that are live today as of Release 149!

Read more…


Play Release 148!


Greetings Fellow Avatars!

Release 148 goes live March 30th at 10:30 AM CDT.

Welcome! The Catnip Games development team marks this monthly release of Shroud of the Avatar with new content and improvements. For Release 148 (R148), we offer spring things, some of which are red in tooth and paw.

For those wishing to participate in any community activities, upcoming one-time and recurring community events have been announced! Be sure to also review the Player Guide and Known Issues for additional information on recent changes and upcoming fixes.


News Announcements

Community Updates

 


Join the Annual Egg Hunt!

Get ready to jump into the action: the Annual Egg Hunt is back and it’s bigger than ever for our 6th in-game celebration! Join Laney and the Dev Team for an hour of fast-paced fun during one of our event windows on Saturday, April 11th in Mount Midir:

We’ve opened multiple time slots so players across the globe can join the excitement. Stock up on your jump potions, equip your Frogkin rings, gear up in your Boom Bunny gear, and be ready to defend yourself from anything! Keep your eyes open… this year’s event includes some brand-new surprises you won’t want to miss!

 


Release 148 Patch Notes

Below are a list of the updates that are live as of Release 148 in the game of Shroud of the Avatar! Polish, additional improvements, and bug fixes are inbound for R149 next month. We hope you enjoy the changes that are live today as of Release 148!

Read more…