This week’s Community Spotlight shines on the very talented Melchiormeijer! Not only has he provided us with some pretty amazing Unity Art Assets for the game, but now he is wowing us with his SFX work! I had a chance to interview him earlier this month, and I thought you guys would love getting to know him a bit more just as much as much as I did!
FireLotus: If you were an NPC in Shroud of the Avatar, how would describe yourself?
Melchior: Well, if you would be looking for that NPC for some specific reason he would probably be the hardest to find in the game. Not because he’s hiding, but because he’s off doing something different every time you log in. He’s interested in almost anything, can be busy with the smallest insignificant thing for hours until it’s perfect. If something seems to be impossible to solve, this guy would find the weirdest way to solve it. BUT he WILL solve it.
Same thing when I’m working or creating 3D and sound assets for SotA. i can tweak some things on a small insignificant item that is almost too small to actually see. Like my bobbers for instance . One of them is a cork with some letters on it. You will probably never be able to read those letters, but i spent WAY too much time on them to get them perfect.