Category Archives: Update of the Avatar


Update of the Avatar #224 – 2017.04.21: The Oracle and Grannus, Telethon Weapons, New Outskirts, The Fall (update), Join the Localization Team, Trophy Contest, New Flash Sales, HoBLotH IV, and More!


Greetings Fellow Avatars!

Here’s what we have for you in this week’s edition of Update of the Avatar:


The Oracle and Grannus

As we are moving through the final sections of the story we are working on the characters you will interact with at critical parts of your paths. In Release 37 we added Priestess of the Wind Khasi and Shogun Siranto. In Release 41 we will be adding the Titan Grannus, currently ruler of the Norgard people. Titan Grannus is one of the pivotal characters you will encounter along the Path of Courage. He wears Viking inspired royal armor with the yellow highlights thought to keep Kobolds at bay. In Release 43 we will be adding the Oracle who watches all. This week we posted progress on these two characters.

[A Dev+ Forum Post by Fletcher “SkullMuncher34” Kinnear]

Hello all! So we’re finally creating the Oracle as an in-game NPC. Not the automatons or the outpost oracles, but the one true ORACLE. This is where we will post screenshots and works in progress as we get her ready for an upcoming release. Cheers!

Read more…


Update of the Avatar #223 – 2017.04.14: R40 Postmortem Recap, Solace Bridge Outskirts Update, Autism Awareness Month, Patterns Flash Sale, New Job Openings, Community Events, and More!


Greetings Fellow Avatars!

Here’s what we have for you in this week’s edition of Update of the Avatar:


The Making of Solace Bridge Outskirts (update)

For several years now our backers have been providing us feedback that the first few hours of our game have several major issues. Those issues include too many loading screens, scenes that are too small, and starting towns that include player housing / vendors. As we shift our focus to improving the New User Experience (NUE), and as we are able to measure new player progress through events like our recent free trial, we realize that we must address these issues sooner versus later.

As we announced during the Spring Telethon, our solution to this is to add three new maps to the game that we are calling “Outskirts”. These scenes will be very close to the three starting scenes and players will go directly there after finishing those starting scenes. Outskirts will be very large scenes, similar in scope to some of our recent big scenes like Blood Bay. This will allow them to be large enough that players can base themselves in a single scene for adventuring, resupply for their first couple of hours without having to go through multiple scene loads, or having to use the Overworld. Each scene will have a small outpost that will include some shopkeepers, trainers, crafting stations, and a few quest givers (and no player housing!). The scenes will also include plenty of adventuring areas (forests, ruins, bandit camps, etc.).

Our first Outskirts scene is Solace Bridge Outskirts. It is downriver from Solace Bridge where the Solace River meets the ocean. The small army that was defeated at Solace Bridge has retreated here and sent on the villager refugees to Soltown. They have made camp in a ruined tower overlooking the swampy shoreline. However they are not getting to rest in their retreat for a nearby bandit camp is preying on them, stealing supplies. Plus across the river lie the ruins of an ancient village infested with the very undead they just retreated from! We hope to have this scene live in Release 41 or 42.

[A Dev+ Forum Post by Travis “Vas Corp Por” Koleski]

Update to The Ruined Village & Graveyard

Read more…


Update of the Avatar #222 – 2017.04.07: Free Trial Test 2 Begins, R40 Postmortem, Summer Telethon, Weapons Flash Sale, Job Openings, and More!


Greetings Fellow Avatars!

Here’s what we have for you in this week’s edition of Update of the Avatar:


The Making of Solace Bridge Outskirts (update)

For several years now our backers have been providing us feedback that the first few hours of our game have several major issues. Those issues include too many loading screens, scenes that are too small, and starting towns that include player housing / vendors. As we shift our focus to improving the New User Experience (NUE), and as we are able to measure new player progress through events like our recent free trial, we realize that we must address these issues sooner versus later.

As we announced during the Spring Telethon, our solution to this is to add three new maps to the game that we are calling “Outskirts”. These scenes will be very close to the three starting scenes and players will go directly there after finishing those starting scenes. Outskirts will be very large scenes, similar in scope to some of our recent big scenes like Blood Bay. This will allow them to be large enough that players can base themselves in a single scene for adventuring, resupply for their first couple of hours without having to go through multiple scene loads, or having to use the Overworld. Each scene will have a small outpost that will include some shopkeepers, trainers, crafting stations, and a few quest givers (and no player housing!). The scenes will also include plenty of adventuring areas (forests, ruins, bandit camps, etc.).

Our first Outskirts scene is Solace Bridge Outskirts. It is downriver from Solace Bridge where the Solace River meets the ocean. The small army that was defeated at Solace Bridge has retreated here and sent on the villager refugees to Soltown. They have made camp in a ruined tower overlooking the swampy shoreline. However they are not getting to rest in their retreat for a nearby bandit camp is preying on them, stealing supplies. Plus across the river lie the ruins of an ancient village infested with the very undead they just retreated from! We hope to have this scene live in Release 41 or 42.

[A Dev+ Forum Post by Travis “Vas Corp Por” Koleski]

An update:

Farmland Area Read more…



Update of the Avatar #220 – 2017.03.24: New Vile Weapons, The Making of Verdantis Mines and Other Scenes, Easter Flash Sale, Community Livestream, Player Town Spotlight, and more!


Greetings Fellow Avatars!

Here’s what we have for you in this week’s edition of Update of the Avatar:


The Vile Weapons of the Obsidian Cabalists

The Obisidian Cabalists will begin appearing in Town Sieges in Release 40. Each Obsidian Cabalist wields a unique artifact weapon made from Obsidian and bearing their anti-virtue symbol. Players who defeat Cabalists have a chance to find these weapons on their corpses as loot (along with hoods, robes, and plate boots). We made sure that each weapon type (including a shield) was represented so that players would have a chance to get a weapon of the type they favored.

Read more…


Update of the Avatar #219 – 2017.03.17: Making of Kas Ruins, Spring Telethon Recording, Decorations Flash Sale, World Water Day, and more!


Greetings Fellow Avatars!

Here’s what we have for you in this week’s edition of Update of the Avatar:


The Making of Kas Ruins

The Kas Ruins are one of the six ruined cities found in Novia that date back to the period in Novian history in which the Obsidian Order rose to power. (As described in the Sword of Midras prequel novel by Tracy Hickman and Richard Garriott). The exact history of some of these cities has been lost to time, but it is rumored that some of them may have been abandoned even before the rise of the Obsidians. Kas is the site of the ruins of an ancient Paladin fort high atop a mountainside. At the foot of the mountain is an abandoned village with a small graveyard. The entire area has become overrun by the undead.

Kas started as a clone of the Opalis Ruins, but is getting completely rebuilt this release to have a unique layout and visuals. Like all the other Ruins and Shardfalls, this is an Open PVP area so we are expressly focusing on being sure the map has interesting setups for PVP conflict, with plenty of space for hiding, escaping, ambushing, and skirmishing. Our goal is to have Kas Ruins go live in Release 41 or 42. Read more…


Update of the Avatar #218 – 2017.03.10: City Kobold Weapons, Obsidian Cabalist Wearables, Making of New Scenes, Bigger Bundles, Music Weekend Flash Sale, Rare Map Bundle, and more!


Greetings Fellow Avatars!

Here’s what we have for you in this week’s edition of Update of the Avatar:


City Kobold Weapons

In Release 39, we began work on what we are calling our City Kobolds. These are the Kobolds that live in Skrekk and other places like K’rul. They are much more advanced than anyone else in Novia and the source of almost all of the technology that you see in the game, including clockwork creatures and aether vibration amplifiers. City Kobolds use advanced armor and weaponry including chainswords, electric axes, gas guns, electric blunderbusses, grenades, etc.

In Release 39 we introduced few new weapons for the City Kobolds including an Electric Blunderbuss and a Chainsword. The Chainsword can be looted from the Kobolds and wielded. It can even be salvaged for patterns. In Release 40 we will be introducing a handful of new bludgeon weapons for these Kobolds as well that players can loot from them and wield or try to salvage for patterns. In future releases players will also be able to loot the ranged weapons and use them as well. We are also adding the Ornate Chainsword to the Add On Store.

[A Dev+ Forum Post by Fletcher “SkullMuncher34” Kinnear]

New Kobold Weapons! The Kobold Arsenal is getting an upgrade as well. Here are some new items which include both one-handed and two-handed Electric Axes as well as a Steam-Powered Hammer!

1-Handed Electric Axe 

Read more…


Update of the Avatar #217 – 2017.03.03: The Obsidian Cabalists, Free Trial Test, Spring Telethon Next Week, King Korabar, Underground Vaults, Patterns Weekend Flash Sale, and More!


Greetings Fellow Avatars!

Here’s what we have for you in this week’s edition of Update of the Avatar:


The Obsidian Cabalists (SPOILERS)

The Obsidian Cabalists are ancient sorcerers of the Obsidian Order who have prolonged their lives through twisted use of magic. These horrible entities worship the eight anti-virtues and seek to fulfill the Dire Prophecies by laying siege to the towns of Novia. Starting with Release 40 they will be found in Town Sieges wielding unique vile artifacts that players who are able to defeat them may be able to loot. Those artifacts include unique hoods and weapons for each cabalist as well as the robes. Below is the list of the Cabalists and their (current) powers. Please note that these powers may change during implementation. Read more…