Category Archives: Update of the Avatar

Update of the Avatar #215 – 2017.02.17: Clockwork Attack!, Town Blessings, Weekend Flash Sale, Rhun Ruins and K’rawl, Crafter’s Competition, and More!


Greetings Fellow Avatars!

Here’s what we have for you in this week’s edition of Update of the Avatar:


Clockwork Attack!

The City Kobolds defend their territories fiercely, and part of their defenses are an army of Clockwork beasts. Players have already seen some of these in previous releases including the Shock Monkey and Clockwork Dragon. In R39, the Clockwork menagerie expands to include Attack and size variants of some of our existing Clockwork beasts. The Clockwork Attack Dogs and Cats (who are mountain lion sized) are used by Kobold guard patrols to knockdown and tear up trespassers. The Clockwork Attack Ravens have confusion fields that make fighting them especially challenging. We will also introduce giant versions of the Shock Monkey that have stomp and throw attacks as well as a scaled down version of the Clockwork Dragon that works for interior spaces. Finally, there will be giant versions of the Oracle Flyers and Oracle Crawlers that shock and stun players who try to fight them.

In celebration of these new nasty clockwork beasts, all clockwork pets are on sale this weekend for 20% (see below for details).

[A Dev+ Forum Post by Kevin “UglyFist” Wells]

Hey everybody!

So, we’ve made some baddies out of our clockwork pets. These are definitely not pets. We’ve made them bigger, badder, and way deadly. These clockwork creatures are designed to take as much blood from you as they can with their razor sharp claws, teeth, spikes, and a bad attitude. The idea was to make them dark and stealthy. The models may be updated a bit here and there before I call them finished – but as they are, they are already bad news.

Check these guys out… Read more…


Update of the Avatar #214 – 2017.02.10: City Kobolds, Item Reshaping, Upper Fortus, Rhun Ruins, K’rul Crawl, Kobold Flash Sale, Alienware Steam Giveaway, and More!


Greetings Fellow Avatars!

Here’s what we have for you in this week’s edition of Update of the Avatar:


City Kobolds and Kobold Chests

In Release 39, we began work on what we are calling our City Kobolds. These are the Kobolds that live in Skrekk and other places like K’rul. They are much more advanced than anyone else in Novia and the source of almost all of the technology that you see in the game, including clockwork creatures and aether vibration amplifiers. City Kobolds use advanced armor and weaponry including chainswords, electric axes, gas guns, electric blunderbusses, grenades, etc.

In some cases, City Kobolds are friendly to players (depending on story elements) and there are rumors of City Kobold Merchants who sell rare Kobold technology to players. The other Kobolds players have interacted with until now have been what we call Village Kobolds, and will remain what players encounter in outdoor zones and small Kobold habitations. In Release 39, you will be able to find our first round of City Kobolds in K’rul. In Release 40 we will be updating Skrekk with City Kobold, including a new unique visual for King Kobarr.

Read more…


Update of the Avatar #213 – 2017.02.03: The Making of Upper Fortus, Rhun Ruins, & K’rul, R38 Postmortem, IronMaiden’s Chemo Relief Telethon, Water Decorations, and More!


Greetings Fellow Avatars!

Here’s what we have for you in this week’s edition of Update of the Avatar:


The Making of Upper Fortus

The Fortus River runs south-to-north through a large canyon in the North Paladis region near the Sanctus Spine Control Point. Kobolds have established a mining facility here using steam to soften the terrain. Bandits have a camp nearby and have been raiding the shipments of ore and therefore, the Kobolds have been ramping up their defenses of the mining facility. Expect strong resistance when trying to raid the Kobold mining camp; and the bandits are not going to be too friendly either!

This scene started as a clone of North Varisalla Foothills but is being completely rebuilt for a live date hopefully in Release 40.

[A Dev+ Forum Post by Chris “Sea Wolf” Wolf]

I have a few screenshots of progress being made on Upper Fortus.

The Southern Canyon/ Upper Fortus Falls

Read more…



Update of the Avatar #211 – 2017.01.20: R38 Character Work, North Drachvald Spur, Xenos Polish, K’rul, Offline Character Preservation, LB’s Game Critic Legend Award, and More!


Greetings Fellow Avatars!

Here’s what we have for you in this week’s edition of Update of the Avatar:


Release 38 Character Work

Release 38 character work has been split between Perennial Coast outfits for the citizenry, telethon rewards, and Shogun Bundle items. Fletcher “SkullMuncher34” Kinnear posted some of his work to Sketchfab and the Silver variant of the Clockwork Armor was recognized as a Staff Pick!

[A Dev+ Forum Post by Fletcher “SkullMuncher34” Kinnear]

Hello and greetings all! Fletcher here, aka Skullmuncher34

I’ve been working on a TON of new content for R38 and I wanted to give you guys a preview.

I’ve spent some time catching up on Telethon content with Ice Bagpipes, Ice Wings, and Clockwork Armor.

[A really cool feature of the Clockwork Armor is the helmet has a built-in Aether Vibration Device so you can tune into your favorite radio stations! The following Copper Clockwork Armor is a telethon reward for the Summer Telethon Part 2 – Editor]

Read more…


Update of the Avatar #210 – 2017.01.13: IronMaiden’s Chemo Relief Fund, New NPC Conversation Mode, Keys & Locks Update, Spring Telethon, Origin PC Steam Promo, and More!


Greetings Fellow Avatars!

Here’s what we have for you in this week’s edition of Update of the Avatar:


New NPC Conversation Window

new-convo

In Release 38, we are updating the conversation window used for interacting with NPCs to make it both more immersive and easier to use. For immersion, we are hiding almost all of the other interface elements, including all other chat and the hotbar. We are also placing the chat in the very middle of the screen where you are looking at the NPC in order to keep you focused on the interaction. We have also tried to keep the interface itself to as minimal as possible with very few borders and as much transparency in the elements as we can.

Read more…


Update of the Avatar #209 – 2017.01.06: SotA Voted #1 Crowdfunded Game 2016, Canyon Siege, Brookside, Perennial Coast, Blood Bay, and More!


Greetings Fellow Avatars!

Here’s what we have for you in this week’s edition of Update of the Avatar:


The Making of the Canyon Siege Encounter

Periodically, NPC towns come under siege by the Obsidian Cabalists. The timing, duration, and location of these sieges is driven by Celestial Mechanics. When you attempt to enter a town under siege, you will first enter the Town Siege scene where the enemy has made camp outside the town and is fighting the town defenders. You can choose to join the battle and end the siege early or work your way around the perimeter, perhaps encountering only some scouting parties. The first iteration of this feature (and one map) went live in Release 37. In Release 38, we are adding another map based on bridge spanning a canyon.

[A Dev+ Forum Post by Chris “Sea Wolf” Wolf]

Hey folks, today I’m going to share what I’ve been working on this week. These are some screenshots of the upcoming Canyon Bridge Siege Map. In this scenario, enemies have seized a deteriorated bridge which was previously under construction, and have set up a war camp from which they can lay siege to a nearby town.

The Bridge

canyon-siege-1

Read more…


Update of the Avatar #208 – 2016.12.23: Q1-17 Schedule, Brookside, Perennial Polish, Blood Bay, Water Homes, Shogun Items, New Emotes, Floral POT, and More!


Greetings Fellow Avatars!

Here’s what we have for you in this week’s edition of Update of the Avatar:


Starr_avatar

[From a forum post by Starr “Darkstarr” Long]

Q1 2017 Schedule Update

Greetings Avatars,

As we have stated previously, we intend to publish quarterly schedule updates for our monthly releases. Even though the goals outlined in these schedules are likely to change somewhat as we react to feedback, we feel it is important to periodically provide you with an updated roadmap.

Our priority continues to be to deliver new content to our backers each and every month so that you can give us feedback that will help us iteratively improve Shroud of the Avatar. This collaborative process continues to benefit the game, and often results in sweeping changes such as the switch over to use-based advancement. As you have seen in previous releases, the flexibility inherent to this process means that we sometimes push things out, but we also often pull new things in.

For the first quarter of 2017 we will be putting the finishing touches on the Path of Love while moving on to the Paths of Courage and Truth. We will continue to expand Crafting with the additions of molds for visual variations as well as polishing Agriculture and Fishing. Combat will continue to be balanced and will be expanded to include cover as well as a refactor of ammunition. The user interface will get several polish passes including refactoring of the conversation system and tutorial as well as an overall improvement to visuals and usability. We will also continue to give each region a visually distinct appearance, from the Shogunate beauty of the Perennial Coast to the Viking starkness of Norgard and Verdantis.estgard6

Read more…



Release 37 Instructions


Starr_avatar

[From a forum post by Starr “Darkstarr” Long]

Avatars,

Please read this entire message, as well as the linked instructions and known issues.

Thank you for being a loyal backer and follower of Shroud of the Avatar. Release 37 access for all Early Access backers begins this Thursday, December 15, at 10:30 AM US Central Standard Time (16:30 UTC).r37_instructions_v2

Performance: It has been far too many releases since we focused on issues related to performance, so we made the hard decision to push out some work on features in order to focus most of our programming team on performance. We have made a wide swath of changes that have improved just about every aspect of performance, including install size, load times, frame rate, and stability. We still have much work to do, and large cities with lots of characters and decorations can still cause some machines to struggle. Read more…