Greetings Fellow Avatars!
Here’s what we have for you in this week’s edition of Update of the Avatar:
- Ardoris Polish
- The Making of Blood Bay
- New Obsidian Bundles
- Community Spotlight: Aldwater – Player Run Town
- Upcoming Events
- Community Resources – Players Helping Players
- Job Opening: VFX Artist
- Recommended Projects to Back
Ardoris Polish
In Release 37, we are spending time on polishing the visuals for Ardoris and making them more distinct from the rest of the game. We had already given Ardoris a vaguely Asian theme but we wanted to push that further, so we purchased an Asian-themed asset pack from the Unity Asset store to provide us with additional assets for this purpose. Over the course of Release 37 and Release 38, we are going to propagate those assets (along with the new character assets we are building) throughout the Perennial Coast region to give that entire region its own distinct visual identity. You can expect to see similar treatment to start appearing in adventure scenes, other NPC towns, and PRTs over the next several releases.
[From a Dev+ Forum Post by Esteben “SorcerousSteve” Zaldivar]
Hey guys, SorcerousSteve here giving you a sneak peek at the visual improvements made to Ardoris this R37.
One of the major new alterations to the scene has been the addition of roads leading out to the East and West resembling those present on the overworld map. Alongside this new Asian architecture/foliage has been added to the scene in key areas.