Greetings Fellow Avatars!
Here’s what we have for you in this week’s edition of Update of the Avatar:
- Port Graff Revisited
- Summer Telethon of the Avatar Part 2
- Land Rush Update
- Password Change Request
- Static Player Owned Town Policy Statement
- 15% Bonus and 10 Day Countdown to Summer 2016 Expiration Event, Part 2
- Upcoming Events
- Dawn of New Britannia Community Trailer Contest
- Grand Opening of Vyrin & Womby’s Bookstores
- Community Resources – Players Helping Players
- World Builder/Level Designer Job Opening
- Recommended Projects to Back
Port Graff Revisited
Port Graff is a cloned scene based on Kingsport. It is getting rebuilt this release and will go live with Release 33. Note that when we un-clone these scenes we do NOT change lot placements. We only make cosmetic changes of building styles, terrain, and foliage. In the case of Port Graff, it is getting a plot specific additions related to the gem trade between the Graff Gem Mines and Graff Island along with a host of other visual changes.
[From a Dev+ Forum Post by Esteben “SorcerousSteve” Zaldivar]
Hey guys, Sorcerous Steve here to give you a sneak peak at the uncloning process for Port Graff!
Port Graff started out as a Kingsport Clone and has undergone major renovations for its R33 release.
Port Graff is located on the western coast of Drachvald and serves as a docking point for the valuable gems coming from the Graff Gem Mines. The gems make their way to Port Graff via cart and are placed on boats for their transport to Graff Island where they are sculpted and added to weaponry and jewelry.
Carts filled with gems enter the Port Graff checkpoint. Port Graff is a mining port town heavy on trade with an abundance of guards protecting valuable shipments of gems.