[A SotA Public Forum post by Starr Long]
Greetings Avatars,
Thank you to our loyal backers of Shroud of the Avatar. Release 16 access for all backers at First Responder level and above begins this Thursday, March 26 at 10:30 AM Central Time (16:30 UTC).
This access also includes anyone who signed up for free access to the first weekend via GDC and SXSW. Please note that everything you need to play is here (or linked from here). You will NOT receive a special code nor is a Steam key, your account activated via the email address that you signed up with.
Please read this entire message, as well as the linked instructions and known issues.
We are far from launch and in a constant state of change, and we do not yet have in-game systems to inform players of these changes, or to share ways to help them to explore new content and systems. This means we rely entirely on this message, and the linked instructions and known issues to convey the current game state. We regularly have to answer questions or filter bug reports, because players elect not to read this valuable information. By taking a few moments to read through this information, a great deal of our time and efforts can be redirected to focus on new “unanswered” questions, and addressing critical issues impacting each release. We greatly appreciate you taking the time to review this post, and for all the truly valuable feedback you continue to provide.
While I am proud of how much we accomplished with our last release, at the same time I am chagrined that the cost of that ambition was an overall decrease in the enjoyability of the game. We did move over to Unity 5 (which was a HUGE accomplishment) but we only got partially there and that transitional state caused bad performance and some less than stellar visual results. We also moved the players over to Novia for the first time, but we failed to balance the first region, Perennial Coast, for new players. For all of that we are very sorry and we will work to do better. We promise to pay closer attention to balancing forward progress with playability.
Release 16 (and 17) has had to be our repayment of the debt we incurred with Release 15 (tech debt is a term often used in our industry). That means that we were unable to deliver quite as much content as we had hoped, but we do feel the game will be in a stronger state because of our focus on playability. We still made time to include some cool new things for you to play with though, including shield bashing skeletons that just will not die and the sprawling narrative of the Necropolis!
I will be posting a Q2 Schedule by the end of this week so stay tuned for more information about what comes next.
Also, remember that while we are providing new content with each release, our community is working overtime to make new events for you to enjoy, so be sure to check out a couple of the Community Events Calendars run by our community members (via in game book or the player run websites Avatars Circle Community Events and Events of the Avatars calendar).
Without further ado, here are the R16 deliverables.