Release 2 Access Extended an Extra Day


Thanks to all of you for the great feedback we’ve received on Release 2 since it launched Thursday morning. Based on that feedback, we’ve released 3 new versions during the weekend, and are now up to version 60. Outlined below are the Release 2 Patch Notes describing the various bug fixes and feature enhancements across all the platforms (Windows, Mac, Linux).

As a special thank you to all our backers, we’re extending the Early Access period for an extra day! So, if you haven’t had a chance to play yet, please log in, patch to the latest version 60, and let us know what you think.

If you’d like some crafting hints, head over to sotawiki.net and check out their growing list of crafting recipes.

Hurry and join us in playing Shroud of the Avatar while Release 2 access is open! If you have not backed the game yet, you will need to register and login on www.shroudoftheavatar.com, select the “Pledge” button in the right side-bar, and purchase a pledge at the $45 Adventurer level or above.

(click here for more complete instructions on downloading and playing Release 2)

 


Release 2 Patch Notes

v55

  • Several fixes were implemented to reduce memory usage.  This should help reduce random crashes and make the game playable for people on 32bit operating systems.
  • NPCs will bark less often so that they are less spammy.
  • Some NPC conversation text updates.
  • Top right icon that brought up a bug submission form will now redirect to the Release 2 bug forums instead.
  • Admin and whisper messages should now pop up your chat window when received if it was not visible already.
  • You should no longer see a naked male avatar briefly after making a new character.

v57

  • Added option to invert mouse look
  • Added a sheen to items placed on the crafting table to make them easier to see.
  • Fixed missing textures in Kingsport waterfront castle

v60

  • Improve right-click rotate camera controls.  Should be more consistent and fix players for whom it was too slow.
  • Fixes for a few exceptions that were occurring.
  • Fix for inventory icons being offset incorrectly at high window resolutions.
  • Fix for inventory icons not fading properly on bag close
  • Fix for an inventory list visual glitch.
  • Fixes for some plot loading issues.


15 Comments


  1. smacksmack

    Thanks Dallas! Having a fun time play testing so far in R2! Can’t wait for R3, when multiplayer is enabled! :)





  2. BaerBaer

    Thanks, I have enjoyed the release so far and especially the crafting. I am having absolutely no performance issues playing in 5760 X 1200 surround, excellent frame rates. Running well.







  3. chuzpahchuzpah

    Awesome! I played again last night and found some more bugs and posted them. Thanks for the extension, it was appreciated.


  4. RhiannonRhiannon

    Thanks for the extra day! I had a blast running around the beautiful land of New Britannia (slowed down enough to post a few little bugs – that was our job after all). Can’t wait to get my inner gardener on and eventually setup “Rhiannon’s Plant Magic” in a new land!


  5. Shadowlady SageShadowlady Sage

    I like it a lot though obviously this is still a super super super Alpha Phase.

    Crafting was cool- though obviously you are going to need more tool tips eventually as things are really confusing at first.

    I’d like to see a combo gathering\crafting phase next maybe , so we can see how it works together- like how much our packs can hold and how much time each item will take. Per unit I mean as obviously you’ll gather more than you’ll need and then make a bunch.

    Lots more to see but good to see crafting a major thing.


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