Please join us Monday, December 1st at 10:00 AM CST (16:00 GMT) for our Cyber Monday 12 Hour Telethon celebrating our Steam Early Access launch and raising over $5 Million from our amazing backers! Richard, Starr, Chris, and the rest of our team, as well as various community members will be live on air throughout the day , hanging out and answering questions. As usual, I’ll be taking your questions and feedback live in the chat-room and also in advance, right here in the comments section.
Part 1
Part 2
Schedule (tentative): All times and content are subject to change
- 10:00: Welcome, R12 Post Mortem & R13 Preview
- 11:00: Meet the Devs & Office Tour
- 12:00: Community Spot: Music
- 13:00: Deep Dive: Story & Single Player
- 14:00: Deep Dive: Crafting & Economy
- 15:00: Community Spot: In Game Events
- 16:00: Deep Dive: Player Owned Towns Templates
- 17:00: Deep Dive: Combat, PVP, & Death
- 18:00: Dev Team Table Top Gaming Session
- 19:00: Community Spot: Awarding of Orders of New Britannian Empire and Royal Warrants
- 21:00: Community Spot: Hearth of Britannia
Hourly Prizes: If you are registered on our website (no purchase required) you will be eligible to receive one of the many prizes we will be giving away every hour including:
- Plantronics Headsets / Earbuds (1 per hour, 12 total)
- $100 Store Credits (1 per hour, 12 total)
- Release 13 (December 18) Opening Weekend Access Keys (10 per hour, 120 total)
- Alienware Desktop Grandprize for the the final hour
I’ll have the link to the broadcast posted Monday shortly before we’re set to go live, and a new link every 4 hours when we change the broadcast feed.. See you then!
– Lady Firelotus
Awesome!
Hey, I have a question I’d like to hear the developers talk through some during the 12 hours of hangouts.
What’s the incentive for individual players and player owned towns to flag themselves as open PVP?
I’d also love to hear as much as possible about stealth mechanics and the possibility of stealing in pvp.
Actually, I want clarification on how POTs flag themselves PvP:
– Does it mean POTs can become PvP-only zones, where everyone is flagged?
– Does it mean POTs can enable Open PvP activities in town?
If it’s the latter, that means that by default, POTs override the Oracle. Open PvP players now no longer need to visit the Oracle to enable their protection again, thus POTs being safe havens which has even more protection that NPC towns (which do not override the Oracle).
Here are my questions for Monday!
10:00: Welcome, R12 Post Mortem & R13 Preview
-What changes are planned to help make magic viable and compelling?
-Will we see Stealth Mechanics in R13?
14:00: Deep Dive: Crafting & Economy
-Please share thoughts about the macro economy between regions and player towns.
-Please comment on how control points and PVP will impact the economy.
-How will marketplace “Bazaars” work? As a player town owner, will I be able to rent out spots in a bazaar to other players?
16:00: Deep Dive: Player Owned Towns Templates
-Can Player Towns have an “affinity” to a particular skill? This might help player towns establish themselves as “the best place to learn ‘fire magic'” or “the best place to find a Weaponsmith”.
-Will player town owners be able to see a map that shows near by resources, roads, and natural trade routes that allow them to made better decisions on starting locations?
-In addition to houses, what other types of assets will be available in the add-on store for player town owners to purchase? (NPC’s, Vendors, Vendor Stands, Guards, etc..)
17:00: Deep Dive: Combat, PVP, & Death
-What is the incentive for individuals and player owned towns flagging themselves as Open PVP?
-What can you tell us about Town (siege) warfare? What happens to houses and buildings during a siege; do they need repaired after a siege?
Thank you!
Floating combat bars-thanks for listening I loved them.
1. Deffensive skills are merely a stepping stone of no real value since they take up and attack spot in the rotation. Also it’s discouraged to stack 5 of them in your deck. 5 dodges in a row is lame! I’d suggest making these passive it’ll be a better skill point synch and people will use these cool skills.
2. Along the same lines offensive spell would benifit from a comitment bonus (nominal) I get why you would want 5 of the same offensive spell but it feels like dumping 5 points should get u a proficiency also with a static locked deck there’s reward for spending more points in a skill.
Yea it’s sink..
Awesome Lady Firelotus and Portalarium team.
One hangout and four deep dives.
Since the community Q&A was cancelled couldn’t those Qs that never got answered get priority for the deep dives?
Thank you
Huzzah!!! Looking forward to this event
Yeah, my work productivity has and will drop today.
Where do i go for this?
Excellent! Can’t wait!
I don’t know why I didn’t think about this before today…
But concerning reagents. When someone casts a spell on themselves like Vanish, but they don’t need reagents…what’s the point of that when you still get to “vanish”?
*POOF* We need reagents for ALL spells *POOF*
Why do you still not have a Twitch channel?
If you want to broadcast to YouTube you can broadcast to both at the same time using Xsplit at least. OBS doesn’t support dual broadcasting yet.
I have a question about map and navigate system. Will you improve map and decrease loading time between villages. supported your game from the beginnin . and will support to the end. good luck.
I understand wanting to do the grand prize at the end, but you are *again* ignoring a large part of your community, giving *again* extra benefits to those that just happen to be on the American continent…
In all fairness, this is starting to become a bit of a thorn in my side… I have been a backer since very early on, and have already put in quite a bit more than I really should have on 2 accounts, considering to up the highest another tier before end-of-sale, but it is one of those things that, when going on long enough, becomes a distraction, and then an irritation, like a small stone in your shoe…
Could you at least consider a scheme like taking (semi-)hourly roll-calls (“everyone listening say ‘aye’ in #SotA”) and then entering *everyone* that attended anywhere during the telethon (once) for the drawing?…
“Hourly Prizes: If you are registered on our website (no purchase required) you will be eligible to receive one of the many prizes we will be giving away every hour…”
Relax, you don’t even have to be in attendance.
I misread… (Or did they change it? )
My apologies all for not reading close enough…
I don’t think they changed it. There’s a lot to read. This game is very complex. I often make the same type of mistakes. Don’t worry about it.
ive played uo since 2001 so is this game going to be uo2 for me?
/would love uo 2.0. But don’t think this is it., however should still be good…
Hourly Prizes: If you are registered on our website (no purchase required) you will be eligible to receive one of the many prizes we will be giving away every hour including:
A Link to the Registry would assist those who are not sure if you mean “SOTA” website, or “FORUM” website, or one of the two “Corporate” sponsor websites —- or live webcast website……?
Another lovely celebration!
Looking forward to the telethon this Monday!
Can a player turn a basement into a PVP / Non-PVP area? Dose it change something in a Player Owned Town?
For the PVP conversation: Will NPC’s be protected from being killed by players even in Open PVP towns?
Really looking forward for this
For the R12 Post Mortem: Can we please get new numbers that show the number of players at each pledge level, and the number and type of player towns?
Here are a few questions regarding single-player:
1. Respawning: How will you handle monster respawns in single player? An example: I wander through a forest, kill all the wolves and Kobolds and suddenly, out of nowhere they are back again? Where did they come from? Also, everything I did was for naught? I can never free the forest of the wolves and Kobolds? Does this translate to bossmonsters, too? I can never help the village get rid of the evil Lich?
2. This relates to the first questions: What are your thought on grinding in order to advance your character? Will grinding be a part of the game? Whacking away at constantly respawning Monsters or will the balancing be so that you advance through a natural flow by going through the story and quests?
Some questions regarding single-player:
1. Will SotA have companions with much more relevant (as opposed to standard) dialogue responses than regular NPCs?
2. Will companions have their own detailed story lines in which the player character will play a vital part?
Another question regarding single-player:
1. Will we be able to manually save and restore a game in single-player modus?
For the Player Town discussion: If a player town owner wants to levy taxes on residents, what kinds of tools will be available to assist the town owner?
For the R13 Preview: Will you change the stretch goals or the stretch goal store to help improve interest and purchases?
1. After seeing Owl’s head during R12 and seeing that it basically looked like a shanty town is there any plans to have some control over player owned lots? At the moment it is immersion killing.
2. Any news on Companions?
3. Please change the UI buttons in the upper right…either they don’t scale well with resolutions or they seem clunky. They need a revamp.
1. Will camping/sleeping in beds or inns occur in SP to heal and advance time forward (to quickly pass day to night etc)
2. Will saving/loading states be possible in SP?
Thanks,
Another questions regarding the single player part:
As NPCs will get schedules and go to work will this in any way impact the economy of the world – at least in single player offline mode? Will NPCs harvest crops on fields, carry them to the mill where it is grinded to flour which is then brought to the baker who makes some bread which is then sold? Or miners mining ore and bringing it to the smith who creates swords and armour out of it?
Dropping and moving items
In Ultima 7 it was possible to drop items everywhere and move items to find secrets. For example you could open a drawer, move around the trousers inside and find a hidden key underneath it. A trapdor could be hidden beneath some chairs etc. In a multiplayer environment this is more complicated but maybe this would be possible for the single player part?
Question: Player Owned Towns – Our guild purchased a Hamlet, and I just wanted to confirm, will both the NPC Buildings and Add-On houses you get with the PoT require us to use our Lot Allocation for them. Also will the NPC Buildings be chosen from the current Add-On houses as well..It seems like the NPC Building and the Add-On Building are two separate items correct?
Question: Player Owned Towns – I would like to know what kind of “identity flare” we might be able ask for in our towns, like the Guard Towers in Kingsport, Bridges, Docks, etc. I would not expect each town to be built from the ground up unique, but it would be nice to have some options like those structures, or road paths, covered bridge or a river to make one town look different from the next.
Question: Will new types of Houses be released before official launch? Or will new houses be coming earliest Episode 2?
Question: Your Game System will decide who you meet in the game on a system you will implement.
Could you tell us more about how it will work and what Social Friendships i have count most?
Facebook, Steam, Shroud of the Avatar Forum, In-game Friends? What is the priority?
Will player owned towns be able to have a coat of arms to uniquely identify their community?
If a PoT has a castle lot, will that lot still be limited to Lord of the Manor or LotM2 pledges only? Same question for Keep size lots?
Question:
Are there any plans to get the skills and in-game effects ‘in line’ with immersion and story?
For example the fact that having a pole-arm increases your damage resistance (= armour) instead of your damage avoidance is kind of odd. Same as with ‘cotton’ on your armour increasing your intelligence. I doubt that anybody would expect to become clever just through wearing a cotton shirt IRL
Thank you in advance!
Will player who pledged before from the beginning get a head start early play time before the steam and general public? I know those of us with houses in your tiers get some time but what about early play time not just house place time? I think the players who supported you from the start should get in before the steam/general public.
Will there be a chance to flee from random encounters with monsters?
I’d like to know more about whether player housing will have a functional aspect to it or is it mostly vanity?
How is seige warfare done and are we able to loot people?
Soooooo…..none of these questions got answered?
I think almost all of them were answered during the 12 hours… Great job guys!