The Making of Harvest
Harvest was a cloned scene using one of our PRT / POT templates based off of the Forest 01 base template (aka PaxLair). It is located in the Verdantis region in the Northwest region of Novia. It is getting rebuilt in Release 35 to show the plot specific elements of the Norgard occupation and also getting a heavily agrarian theme.
Note that when we un-clone these scenes we do NOT change lot placements. We only make cosmetic changes of building styles, terrain, and foliage.
[From a Dev+ Forum Post by Esteben “SorcerousSteve” Zaldivar]
Hey guys, SorcerousSteve here to give you an update on Harvest!
Harvest is located across the channel from Estgard. It is an area primarily focused on agriculture nestled along a red/yellow countryside that has recently come under occupation from Norgard forces. As an occupied town it has taken on some of the symbolism behind the color yellow and Norse influence of its Norgard conquerors.
Inspiration for Harvest was obtained from the Autumn Season and Upstate New York (Letchworth).
Leaf covered trails cut through a forest of red and yellow.
Fields of corn just outside of Harvest. Shout out to artist Reid Rollo for his great work on this Scarecrow!
As an occupied town, Harvest has developed some trench defenses surrounding it, alongside a fort to maintain order.
NPC Town Center
South City Gate.
Wheat Fields as far as the eye can see.
Apple Orchards in the foreground while the Harvest Wind Farm can be seen off in the distance.
Terrace farming along the river.
Alongside being big on agriculture, Harvest also prides itself on fishing along the Norgard Channel.
Level Designer
Esteben Zaldivar
The Making of Graff Island
Graff Island is located in the Drachvald region. It is in the northernmost reaches of Spindrift Bay across from Port Graff and is central to the gem trade of the region. It is the site of a factory that sculpts the gems into weapons, armor and other goods. It is also the home of the Graff family and their sprawling mansion. One of our new worldbuilders Travis started work on it this release and we hope to have it live in the game in its newly uncloned state in Release 36.
Note that when we un-clone these scenes we do NOT change lot placements. We only make cosmetic changes of building styles, terrain, and foliage. In the case of Graff Island we are replacing the terrain and foliage, adding the Graff family mansion and the Graff Gem Factory.
[A Dev+ Forum Post by Travis “CorpPor” Koleski]
Hi everyone! Travis here. I’m a new world builder here on SotA, and I’ve been working on the Graff Island map. Here’s a couple of screenshots of how Graff Island is shaping up:
The Cliffs of Graff (to the left is the bay looking towards Port Graff)
High in the hills of Graff Island
More updates to these two scenes in the next Update of the Avatar post #199, due out this Friday, October 21st!
Beautiful work!
TYSM for making this a kick *** gameworld to explore and be a part of!
These areas both look stunning, great work guys.
So happy I picked Harvest for home! This looks great