Updates

Play Release 136!


Greetings Fellow Avatars!

Release 136 goes live March 27th at 10:30 AM CDT.

Welcome! The Catnip Games development team marks this monthly release of Shroud of the Avatar with new content and improvements. For Release 136 (R136), we offer rabbit-hunting and/or chaos.

For those wishing to participate in any community activities, upcoming one-time and recurring community events have been announced! Be sure to also review the Player Guide and Known Issues for additional information on recent changes and upcoming fixes.


News Announcements

Community Updates

 


Embrace the Chaos – Limited-Time Ultra-Rare Chaos Sword & Shield!

Spring is a time of renewal and rebirth, but in Shroud of the Avatar, it’s also a time of Chaos! To honor this wild and unpredictable force, we are unveiling two ultra-rare items: the Chaos Sword and the Chaos Shield. These exclusive items were meticulously crafted by none other than Scottie, the legendary artisan of New Britannia. One glance at these weapons of Chaos and you’ll know they embody its essence.

Featuring a mesmerizing rotating Chaos symbol (when equipped), the Chaos Shield is a true spectacle to behold. With intimidating visual effects (when equipped), the Chaos Sword will strike fear into the hearts of your foes. Both pulse even when innocuously placed as deco.

These items are part of our Ultra Rare Series; once this promotion ends, they will never be available again.

How to claim your chaos rewards? From March 27th through April 6th, you can obtain these exclusive items as bonus rewards:

Receive one Chaos Sword for every 10K COTO pack purchased and claimed in-game.

Receive one Chaos Shield for every 6K COTO pack purchased and claimed in-game.

There’s no limit to how many you can earn; each eligible COTO pack grants you another chaos-infused reward! NOTE: To qualify, the COTOs must be claimed by logging into the game (online) while the special offer is in place, which is through April 6th, the end of the sales and bonuses period for the release.

 


Join the Annual Easter Egg Hunt!

Each year, the Dev Team host our annual Egg Hunt. This year will be our 5th Annual Egg Hunt event in game! Join Laney and the Dev Team for any of the one-hour event windows on Saturday, April 12th in Mount Midir:

We have scheduled the event in such a way as to allow Avatars from all over the world to be able to participate, so grab your jump potions, your collection of Frogkin rings and your Boom Bunny fighting gear and come join in the egg hunting fun!

 


The Dungeon Project Update

This month we put out a non-spawning version of the player dungeon troll room. This room was suggested by Hemnu Lightbringer because there are few rooms large enough to accommodate the large version of the player-placeable lava pools. The new version is craftable and there is a discoverable recipe (as usual) to convert from the spawning version to non-spawning and vice-versa. The lantern present in the original room has been removed but a deco surface has been added at the top of the rear stalagmite as well as a surface on the rock shelf above. The floor and walls should all be able to accept decorations; in addition, the ceiling has been configured for ceiling decorations. I tested and confirmed that all three lava pool sizes can be placed in various directions and, on a side note with reference to the lava pools, we have noted a significant improvement in their operation since they were all rebuilt. Please continue to report any issues seen with these items in the existing bug thread.

Last month, I intended to release a breakaway wall T-intersection hallway. It was delayed until this month due to some interesting bugs found in the original. I found that the mesh used for the breakaway wall had seven vertices that were not ‘welded’ and occupied the same space as other vertices. This can cause the renderer to go into an infinite loop. It was also discovered that a change was made in 2015 to the texture setup that caused the walls to appear shiny and deformed to look like another type of brick. It is suspected that this was not reported by players since it was an obvious clue as to where the wall section was that could be knocked down. This dungeon piece is currently used in virtually all of the game’s adventure zone dungeons and used to connect the dungeons together to create the continental underworld, so correcting these issues was important.

Now that this piece is available to players, I will be working on the three levels of difficulty I have mentioned in the past. Secret doors, breakaway walls, and similar hidden mechanisms in dungeons should have an easy (novice), standard (intermediate), and hard (expert) version. The existing breakaway wall will likely be considered the intermediate difficulty. Players should see new pieces come out soon with these difficulty variations.

I have been spending a lot of time cleaning up inconsistencies. This month, in addition to releasing these two rooms, I have updated a number of the rooms to correct player placement issues. This includes implementing a standard for where the placement collision goes and rebuilding the ‘crossed hammers’ interactive. As I progress through the entire inventory of rooms already built, functionality should improve.

Laney has been working diligently to populate an internal spreadsheet that will help me work through the issues, missing rooms, and organize new room deployment better going forward. The first visible player dungeon kit-wide change will be a standardization of the dungeon piece (room) naming. Even before this is put in place, I have identified another issue that has been present for some time: many of the dungeon room pieces have duplicate IDs. This may be the cause of certain types of bugs such as hammers not showing or spawns not appearing. Though I can’t say for sure what number of bugs will be corrected when I fix them, I can say that performance should improve.

– Ravalox

 


Release 136 Patch Notes

Below are a list of the updates that are live as of Release 136 in the game of Shroud of the Avatar! R136 is a polish month. Content, additional improvements, and bug fixes are inbound for R137 next month. We hope you enjoy the changes that are live today as of Release 136!

Read more…


Play Release 135!


Greetings Fellow Avatars!

Release 135 goes live February 27th at 10:30 AM CST.

Welcome! The Catnip Games development team marks this monthly release of Shroud of the Avatar with new content and improvements. For Release 135 (R135), we offer space to stretch your oars.

For those wishing to participate in any community activities, upcoming one-time and recurring community events have been announced! Be sure to also review the Player Guide and Known Issues for additional information on recent changes and upcoming fixes.


News Announcements

Community Updates

 


Keep and Castle Full Water Lots

This month we have added the last two missing lot markers for Player Owned Towns (POTs); a full water keep lot marker and a full water castle deed lot marker. Governors and Stewards who have a POT can now offer a full range of water lot sizes to their residents.

There are two different types of water lots: a standard water lot which must be placed on a valid shoreline and full water lots which are placed entirely in water. When a full water lot marker is placed, it will create a dock with a lot marker on it and will allow for the placing of homes that are intended to be in the water when claimed. These POT full water markers cannot create an island when the lot is claimed.

The full water keep marker will fit in the lake of grasslands and forest 02 biomes. In swamp biomes (aside from out to sea), it will place, but there’s land encroaching on the edges.

The full water castle marker will fit in the lake of forest 01 and snowy mountains biomes. In mountain and underground biomes, it will place, but there’s land encroaching on the edges.

The existing keep and castle lots (that CAN become islands) that are baked into the POT templates with larger bodies of water cannot be removed. Future POT templates will not have the baked-in convertible water lots, to make room for more placement flexibility.

These markers are available in the in-game Crown Store for 30 COTOs each.

 


Release 135 Patch Notes

Below are a list of the updates that are live as of Release 135 in the game of Shroud of the Avatar! R135 is a polish month. Content, additional improvements, and bug fixes are inbound for R136 next month. We hope you enjoy the changes that are live today as of Release 135!

Read more…


Play Release 134!


Greetings Fellow Avatars!

Release 134 goes live January 30th at 10:30 AM CST.

Welcome! The Catnip Games development team marks this monthly release of Shroud of the Avatar with new content and improvements. For Release 134 (R134), we offer new leaves and more uses for old ones.

For those wishing to participate in any community activities, upcoming one-time and recurring community events have been announced! Be sure to also review the Player Guide and Known Issues for additional information on recent changes and upcoming fixes.


News Announcements

Community Updates

 


More Decorative Plants in More Places

Our existing decorative plants harvested from agriculture are great for placing on ground, but can’t be placed on active planting beds and pots to make it look like they’re growing in them. Active planting beds and pots, on the other hand, can show an array of mature plants, but can’t display immature plants (for long) and can’t be placed on player-owned town land.

Now you can combine them, at least for a few plants to start.

When this project is complete, you’ll be able to use a planting trowel at a carpentry station to place any decorative plant from agriculture (immature or mature) in any planting pot or bed (including the crown store ones) to make a combined deco version. These will take less time to load than active planters, as there’s no more need to calculate the state of an active plant, and they can be placed on player-owned town land.

This release, all nine planting beds and six pots can accept immature and mature apple and banana trees, and we’ll be adding plants (starting with rose bushes) every month until all the plants are useable, including the four new decorative plants added this release (see below.) The recipes are automatically known by all and planting trowels have been added to crafting merchants with the planting pots and beds.

If you change your mind, take the pot or bed back to the carpentry table and salvage it to get the empty planter back.

Have fun playing in the dirt!

 


Birch Island: A Mysterious New Adventure Awaits

Work continues on the new dungeon previewed during our anniversary event and, with this update, we’ve added Birch Island to the Novia overworld map! Nestled in the far northeast, near South Hulenholt and Rhun, this island remains inaccessible while we finalize our work.

At the heart of Birch Island lies a formidable eight-level dungeon, designed to grow increasingly challenging the deeper you venture. Future expansions will introduce additional areas to explore on the island but, for now, let’s delve into its mysterious past.

The Legend of Birch Island

For centuries, treasure hunters have scoured the far northeast of Novia in search of an incredible fortune rumored to be hidden on Birch Island. Some claim the island is cursed while others believe the treasure will only be unearthed when the last birch tree has withered away.

The tale began many years ago when two brothers, fishing off the coast, spotted strange lights on the island. Curiosity drove them to row ashore where they found no sign of life, only an old tree with a pulley and a deep depression in the ground.

Intrigued, they dug and unearthed an ancient tablet inscribed with a dire warning of a curse. Dismissing it as a trick to deter treasure-seekers, they pressed on, only to break into a hidden dungeon. What they found remains unknown, for neither brother ever returned.

To this day, adventurers continue to brave the island’s dangers, hoping to unravel its dark secrets. Deep within its dungeon, known ominously as the Eighth Level of Hell, a terrifying presence awaits.

Will you be the one to break the curse and claim the treasure? Or will you, like so many before, succumb to the island’s ancient evil?

 


Release 134 Patch Notes

Below are a list of the updates that are live as of Release 134 in the game of Shroud of the Avatar! R134 is a content month. Content, additional improvements, and bug fixes are inbound for R135 next month. We hope you enjoy the changes that are live today as of Release 134!

Read more…


Play Release 133!


Greetings Fellow Avatars!

Release 133 goes live December 19th at 10:30 AM CST.

Welcome! The Catnip Games development team marks this monthly release of Shroud of the Avatar with new content and improvements. For Release 133 (R133), we offer tricks and traps.

For those wishing to participate in any community activities, upcoming one-time and recurring community events have been announced! Be sure to also review the Player Guide and Known Issues for additional information on recent changes and upcoming fixes.


News Announcements

Community Updates

 


Eleven Years of SotA Development

We are at the end of our eleventh year and that means that we have completed 133 monthly updates to the game. Join us on our stream Friday at 4pm for our last release stream of the year for prizes, updates, prizes, mysterious happenings, adventurer deaths, and prizes!

This release we are offering two special rare items! The first is a Baroque multi-tiered fountain obtained when purchasing a 10K COTO Pack on the website. The other is a Baroque Table Clock obtained when purchasing a 6K COTO Pack.

NOTE: To qualify, the COTOs must be claimed by logging into the game (online) while the special offer is in place, which is through January 2nd, the end of the sales and bonuses period for the release.

COTOs will be on sale during this time, so it’s a really great deal! Please note that the bonus items will be delivered by the end of the release after the offer expires.

 


Release 133 Patch Notes

Below are a list of the updates that are live as of Release 133 in the game of Shroud of the Avatar! R133 is a polish month. Content, additional improvements, and bug fixes are inbound for R134 next month. We hope you enjoy the changes that are live today as of Release 133!

Read more…


Play Release 132!


Greetings Fellow Avatars!

Release 132 goes live November 27th at 10:30 AM CST.

Welcome! The Catnip Games development team marks this monthly release of Shroud of the Avatar with new content and improvements. For Release 132 (R132), we offer ways to brighten the darkest part of the year.

For those wishing to participate in any community activities, upcoming one-time and recurring community events have been announced! Be sure to also review the Player Guide and Known Issues for additional information on recent changes and upcoming fixes.


News Announcements

Community Updates

 


Season’s Greetings

We are now in the last quarter of the year and quickly approaching Shroud of the Avatar’s 11th anniversary! In the last months of the year, we primarily dedicate ourselves to working on bugs and internal system updates. This month we have been working in earnest to plan the content and itemization for next year.

We have quite a number of items in the fire, including bug fixes, massive amounts of dungeon work, and our continued efforts to map the game so that we can audit it properly. Portalarium produced a ton of content, features, and skills, but not much was documented. We are working on getting things better organized so that we spend less critical time on recurring things like Monthly and Subscriber Login Rewards.

I want to take this moment to thank the team for being so dedicated and going above and beyond every day. Allium and Laney both have expanded their dev knowledge by leaps and bounds. Over the last few months alone, Allium produced almost all of the items we have been presenting to the community; these and the creation tasks that Laney has taken on are lessening the load for myself and are allowing me to work on 2025 plans, player dungeon content, and the more stubborn bugs.

I also want to thank Keith, Scottie, and Devilcult for their dedication and continued support. This is a passion project for everyone who works on the game. We look forward to big things in 2025!

– Ravalox

 


Livestream Explanation

We have at least one Livestream on our official Twitch channel (https://www.twitch.tv/shroudoftheavatar) each month. During our official streams, we offer a number of ‘prizening’ drawings for in-game items and recently it has been asked how that all works. There will be a prize phrase published with the official release notes. This phrase is to be said in game, using any chat channel (including whispers), on the day of the stream. Aside from that, a purchase on the game’s website will also enter your account for a chance at a prize.

The phrase can be entered into game chat at any time on the date of the stream (starting at midnight Central Time), leading all the way up to about five minutes before each drawing. We typically have at least two drawings per stream. Players do not have to enter a second time for the additional drawings.

Prizes are generally delivered quickly, but since our streams are usually held on a Friday, they may not appear in the player’s in-game inbox until sometime during the next week.

Please remember that only phrases spoken in game qualify as entries into the drawing. We do not track the phrases spoken in Twitch chat or Discord.

I was hoping to stream a few more times this month, but the holiday season is too powerful and I found myself short of time. I will endeavor to try to stream a work session or three each month going forward, but that may need to wait until January, since December’s calendar is already filled to capacity (though you never know when I may just fire up OBS!)

– Ravalox

 


Release 132 Patch Notes

Below are a list of the updates that are live as of Release 132 in the game of Shroud of the Avatar! R132 is a polish month. Content, additional improvements, and bug fixes are inbound for R133 next month. We hope you enjoy the changes that are live today as of Release 132!

Read more…


Play Release 131!


Greetings Fellow Avatars!

Release 131 goes live October 31st at 10:30 AM CDT.

Welcome! The Catnip Games development team marks this monthly release of Shroud of the Avatar with new content and improvements. For Release 131 (R131), we offer dark places to brighten or, maybe, to keep dark.

For those wishing to participate in any community activities, upcoming one-time and recurring community events have been announced! Be sure to also review the Player Guide and Known Issues for additional information on recent changes and upcoming fixes.


News Announcements

Community Updates

 


Dungeon Delve

I have started a revamp of the Player Dungeon Kit. Last month, we released a new room and this month we will add seven more! A good number of the existing rooms are named for the adventure scene they were taken from, so as most of the new rooms are basements converted to dungeon rooms, these rooms will have the “Cellar” keyword in their names.

As is our standard, not everything needed to play the game needs to cost money. Of the eight new rooms added in R130 and R131, only three are purchasable through the Crown Store. Recipes and blueprints for some will be obtained in loot and others will be located on in-game-gold merchants. We will continue to develop in this manner going forward.

Two of the new rooms are small pass-through areas or antechambers. These were specifically requested so players could create hallways with niches or vestibules. There are also some significant features to note in these, as well as the other new rooms: hallways stubs are not present for every connection! This will allow players to create a tighter maze of rooms and even create scenarios where the adventurer may not notice moving from one room to another. Players building a dungeon will, of course, need to be mindful of rooms that may clip into other rooms when connecting them. If this happens, then a hallway piece should be placed. I will be looking to create hallway stubs (4 meters long instead of 8 meters or 16 meters) to allow for more flexibility when using these new smaller rooms.

The best is yet to come: we have published a few pieces in this update that contain doors and sub-sections that make the piece into an expanded number of rooms. In the future, I will be looking to add breakaway walls and secret doors et cetera, a popular wishlist item. I will also be converting all of the basements into dungeon rooms including the massive Castle Five-Story Basement!

We are currently working on organizing the inventory of dungeon sets and rooms to determine what pieces are missing and what bugs need to be fixed. This also will allow us to correct any inconsistencies in naming and points.

Scottie has been assisting with making new dungeon components that will allow for more interesting designs. Some of these dungeon kit parts have been used in the new rooms released this month. They allow me to make smaller rooms and to convert other things like basements and adventure dungeons into rooms without rocks poking out all over. My goal is to refine even some of the old rooms that need too much void space.

My intention is to continue to fix and/or add new rooms, leading to a larger release of a new adventure zone dungeon and other goodies! As always, please look for testing directives: these help us test bug fixes on QA as well as test new rooms.

New pieces on Bookseller Merchants:

  • Stone Dungeon Room – Cellar Antechamber [1 Floor] (2×1) – 2 Conn
  • Turn the triangles for more pictures.

  • Stone Dungeon Room – Cellar Antechamber [1 Floor] (3×1) – 2 Conn

  • Stone Dungeon Room – Row Lot Cellar [1 Floor] (2×1) – 1 Conn

  • Stone Dungeon Room – Village Lot Cellar [1 Floor] (2×2) – 1 Conn

New pieces in loot:

  • Stone Dungeon Room – Village Lot Cellar [2 Floor] (2×2) – 4 Conn

New pieces in the Crown Store:

  • Stone Dungeon Room – City Lot Arena [1 Floor] (4×5) – 3 Conn

  • Stone Dungeon Room – City Lot Cellar [1 Floor] (4×6) – 4 Conn

– Ravalox

 


Holiday Season

This release is our last official content release for 2024. However, as the dungeon revamping effort continues, some new dungeon rooms will likely make their way into the next two releases.

We plan to have an extended livestream in December along with a new pop-up dungeon (like the chicken room) for our eleven-year anniversary. December will also be time for the next quarterly special bonus 10K COTO pack item.

We will not be continuing the dubious tradition of the short release schedule in November and December this year. The release date will still need to be shifted by a day or two to avoid Thanksgiving and Christmas, but there is an undo strain on a team as small as ours to try to complete the required minimum work needed for a release in such a short time. It is no coincidence that the last two months of the year are for bug fixes and the first content release is at the end of January.

As always, thank you for supporting the game and subscribing. More info to come!

– Ravalox

 


Release 131 Patch Notes

Below are a list of the updates that are live as of Release 131 in the game of Shroud of the Avatar! R131 is a content month. Content, additional improvements, and bug fixes are inbound for R132 next month. We hope you enjoy the changes that are live today as of Release 131!

Read more…


Play Release 130!


Greetings Fellow Avatars!

Release 130 goes live September 26th at 10:30 AM CDT.

Welcome! The Catnip Games development team marks this monthly release of Shroud of the Avatar with new content and improvements. For Release 130 (R130), it’s time for back-to-squirrel!

For those wishing to participate in any community activities, upcoming one-time and recurring community events have been announced! Be sure to also review the Player Guide and Known Issues for additional information on recent changes and upcoming fixes.


News Announcements

Community Updates

 


Medic’s Fishing Hat and Rod

Back in June, one of our players, Janzik, suggested that we make a specific kind of fishing hat in the wishlist forum section. We immediately put this on the schedule and figured it would be an ideal special ultra-rare for autumn.

The hat is an homage to Lt. Col. Blake’s fishing hat from the TV Show M*A*S*H, and features a tartan band, fly fishing lures, an oak cluster front and center and, as appropriate for a hat worn by a doctor, a bonus for healers.

In addition to the hat, we have created a Medic’s Fishing Rod to go along with it. The rod has military green coloring with a red cross on the reel. Together, these items will be a set that can only be obtained by purchasing a 10,750 Crowns of the Obsidians pack on the SotA website (AND receiving delivery of them in game!) from the 26th through the 4th. COTOs will be on sale during this time, so it’s really a great deal! Please note that the bonus items will be delivered shortly after the offer expires.

The base shape is also being made available as a simple craftable bucket hat and as a fancy bucket hat with contrasting band and brim.

Scottie was meticulous in creating this tribute; his attention to detail is truly remarkable! Each piece showcases a level of intricacy that feels so real. Scottie’s skill and passion are highlighted in this set!

 


Remembering Mojito

On September 6th, Atos (Chris Spears) posted that Mojito (his family’s doggo) had passed away suddenly. Mojito was Chris’ daughter’s best friend from birth and a mascot for Shroud of the Avatar. Mojito was added into the game early on as an NPC guarding the bridge along the main road into the center of Owl’s Head and has faithfully remained on duty since then.

Mojito was a welcomed guest on SotA live streams throughout the years and many will remember the Mojito-cam on Chris’s streams. To honor Mojito’s memory, a memorial to him has been placed in Brittany Graveyard and we will be delivering a Mini Marble Mojito Memorial (a tabletop statue made per Stymie’s suggestion) to every player that logs in during the month of October. It, and larger versions, will also be available via the in-game Crown Store.

Please give Mojito a pet the next time you pass through Owl’s Head.

 


Release 130 Patch Notes

Below are a list of the updates that are live as of Release 130 in the game of Shroud of the Avatar! R130 is a polish month. Content, additional improvements, and bug fixes are inbound for R131 next month. We hope you enjoy the changes that are live today as of Release 130!

Read more…


Play Release 129!


Greetings Fellow Avatars!

Release 129 goes live August 29th at 10:30 AM CDT.

Welcome! The Catnip Games development team marks this monthly release of Shroud of the Avatar with new content and improvements. For Release 129 (R129), we offer a party and some pest control.

For those wishing to participate in any community activities, upcoming one-time and recurring community events have been announced! Be sure to also review the Player Guide and Known Issues for additional information on recent changes and upcoming fixes.


News Announcements

Community Updates

 


Optional Subscription Updates

Shroud of the Avatar is a free-to-play game. We have ensured that the game can be played without the need to spend money apart from purchasing any expansions, such as Episode 2.

To help fund the development of the game, we have an in-game currency that can be purchased on our website which can be used to purchase non-pay-to-win items in the game’s Crown Shop. The income from direct currency sales is not sufficient to pay the Dev team and operating costs and continue game development. The bulk of the game’s income is provided by players who opt to participate in the optional subscription.

The current subscription model is not enough to keep up with increasing costs due to inflation and our small player base. To help us increase income to allow for continued development and to resume marketing, we have added two additional tiers to the subscription model.

We have completed testing and incorporating player feedback into the new three-tier format. The new subscription options will be activated on Thursday August 29th once Release 129 has been deployed.

All of the tiers will continue to have the normal bonuses and benefits: three (generally) monthly login rewards, a new title every quarter, a twelve-pack of dyes every six months, and additional deck slots as well as the below:

Tier 1  $9 (plus tax)  900 COTOs and 3 Obsidian potions monthly
Tier 2 $18 (plus tax) 2000 COTOs and 6 Obsidian potions monthly
Tier 3 $27 (plus tax) 3500 COTOs and 9 Obsidian potions monthly

Billing cycle begins on the day you start your initial subscription. Subscription cycles last for a period of one calendar month. Your subscription will automatically renew every month and your payment method will be charged at the standard price for your chosen subscription. You may cancel your plan at any time from your account page. Your status as subscribed will remain throughout the paid period. Subscription status and payment history are available on your account page in the subscriptions tab. Initial rewards will be available for redemption once payment has cleared. Subsequent rewards will be available once recurring payment has cleared.

To upgrade, downgrade, and/or update your payment method for an existing subscription, you must cancel the existing subscription and then initiate a new one. All of your earned rewards and your title level will be preserved if you cancel and sign back up later. The billing cycle will not change from your initial subscription billing date as long as you re-initiate a subscription within one month of a cancellation (that is, while you’re still in the subscription period).

 


Bug Brigade’s 4th Anniversary Party

Please join us for a party celebrating the 4th anniversary of the new Bug Brigade, hosted by the Bug Moderators Ravalox, Alley Oop, Echondas, Flair Minamoto, and Justyn! The party will start Saturday September 21st at 2PM NBT on the Bug Brigade’s Houseboat at its location in Brekken Bay off Hunters’ Island, indicated in the image on the right. We will have a live DJ spinning tunes while the party-goers dance, play party games, and more! You never know what might happen!

 


Release 129 Patch Notes

Below are a list of the updates that are live as of Release 129 in the game of Shroud of the Avatar! R129 is a polish month. Content, additional improvements, and bug fixes are inbound for R130 next month. We hope you enjoy the changes that are live today as of Release 129!

Read more…


Play Release 128!


Greetings Fellow Avatars!

Release 128 goes live July 25th at 10:30 AM CDT.

Welcome! The Catnip Games development team marks this monthly release of Shroud of the Avatar with new content and improvements. For Release 128 (R128), we offer reading, writing, and renegades.

For those wishing to participate in any community activities, upcoming one-time and recurring community events have been announced! Be sure to also review the Player Guide and Known Issues for additional information on recent changes and upcoming fixes.


News Announcements

Community Updates

 


Disharmony in Cantabrigia

Port Harmony’s Minister of the Hearth has made a concerted effort to lead the city as a cohesive whole but there are always a few people who are not in tune.

The Minister of Coins is missing and presumed dead. There are camps of renegades in the hills above town, likely from the larger group holed up in the Outlaws’ Run, making the edges of the town unsafe for citizen and visitor alike. There’s been sabotage to the city’s cistern. Attacks on the merchant caravans attempting to establish trade with Grusk and Vikland are increasing. All this has been tied to rumors of a leader called the Mallard. This seems like too much effort just for petty criminals; is there some greater goal than a bit of coin behind it all?

Despite requests, Peregrine, said to be the “one true Avatar,” has made no moves to address this growing dissonance. Will you talk to Minister Webb about the renegades and find out what must be done? When you know, will you do it?

 


Subscription and Website Updates

Tassilo has completed the tech for the multi-tier subscription model we have been talking about for so long. Tassilo and I are in the process of completing final tests as well as refining the wording and graphics. We expect to have this live sometime this month.

The optional subscription will now come in three tiers. All of the tiers will continue to have the normal bonuses and benefits: three (generally) monthly login rewards, three Obsidian Potions, a new title every quarter, a twelve-pack of dyes every six months, and additional deck slots as well as the below:

Tier 1  $9 (plus tax)  900 COTOs monthly
Tier 2 $18 (plus tax) 2000 COTOs monthly
Tier 3 $27 (plus tax) 3500 COTOs monthly

Billing cycle begins on the day you start your initial subscription. Subscription cycles last for a period of one calendar month. Your subscription will automatically renew every month and your payment method will be charged at the standard price for your chosen subscription. You may cancel your plan at any time from your account page. Your status as subscribed will remain throughout the paid period. Subscription status and payment history are available on your account page in the subscriptions tab. Initial rewards will be available for redemption once payment has cleared. Subsequent rewards will be available once recurring payment has cleared.

To upgrade, downgrade, and/or update your payment method for an existing subscription, you must cancel the existing subscription and then initiate a new one. All of your earned rewards and title level will be preserved if you cancel and sign back up later. The billing cycle will not change from your initial subscription billing date when you re-initiate a subscription within one month of a cancellation (that is, while you’re still in the subscription period).


We are also updating the website. Since the main landing page is static and old information, we have changed it so anyone going to shroudoftheavatar.com while not logged in will now go to the “All Updates” page instead of the old initial landing page with the promo video on it. The old page will find a home somewhere on our site in some form.

We are also making changes to re-home the Community TOS, Streaming Program, Art Submission, and many other policies on the main website instead of using dev-posted forum threads. There will still be links in the forum to find the appropriate webpages.

The policy updates and other website changes will be ongoing. We will post an announcement in the forums as each change is made.

– Ravalox

 


Release 128 Patch Notes

Below are a list of the updates that are live as of Release 128 in the game of Shroud of the Avatar! R128 is a content month. Content, additional improvements, and bug fixes are inbound for R129 next month. We hope you enjoy the changes that are live today as of Release 128!

Read more…


Play Release 127!


Greetings Fellow Avatars!

Release 127 goes live June 27th at 10:30 AM CDT.

Welcome! The Catnip Games development team marks this monthly release of Shroud of the Avatar with new content and improvements. For Release 127 (R127), we offer large friends and sharp edges.

For those wishing to participate in any community activities, upcoming one-time and recurring community events have been announced! Be sure to also review the Player Guide and Known Issues for additional information on recent changes and upcoming fixes.


News Announcements

Community Updates

 


Titles of the New Britannian Empire

We have created a new physical certificate for those awarded the Order of the New Britannian Empire (ONBE) and Chaotic of New Britannian Empire (CNBE) honors going forward. The certificates will replace the Medals sent out in the past as medal supplies are exhausted.

We have completed an audit of the ONBE and CNBE awards given out over the last ten years and corrected some errors in the list currently posted on the player-run SotAwiki. The updated list will be posted on the Wiki soon. Part of this audit and clean-up also allows us to finally deliver in-game ONBE and CNBE medals to the members of these two prestigious groups.

Since the medals are not visible in game (we have no solid visual for the necklace slot), we have also created an in-game plaque displaying a version of the ONBE or CNBE award certificate. The in-game medals and plaques will be GM-named for the specific awarded player and delivered sometime during R127 via in-game mail.

 


Lord British Birthday Livestream

Come one, come all! We will be having a special livestream on the 12th of July at 4 PM CT in honor of Lord British’s 63rd birthday. Lord British and other special guests will join us for some stories, updates, and monster mayhem in addition to our normal updates! The livestream is scheduled to last for four hours and will include details on recent releases, some information of what’s coming up, and (of course) SotA Q&A!

We have created a special Lord British item that is only available by purchasing a 10K COTO pack on the website through July 12th. This Brutal Battle-Axe shows the scars and blood of battle when equipped and magically becomes pristine when placed as a decoration. The battle-axe also has some special properties when wielded, so all should beware who go up against someone with this weapon!

These will be delivered soon after the eligibility period ends on July 12th.

This battle-axe will not be offered for sale at any other time, ever. This is the third item in our ultra-rare series, with more to come!

 


Release 127 Patch Notes

Below are a list of the updates that are live as of Release 127 in the game of Shroud of the Avatar! R127 is a polish month. Content, additional improvements, and bug fixes are inbound for R128 next month. We hope you enjoy the changes that are live today as of Release 127!

Read more…