Greetings Fellow Avatars!
Release 136 goes live March 27th at 10:30 AM CDT.
Welcome! The Catnip Games development team marks this monthly release of Shroud of the Avatar with new content and improvements. For Release 136 (R136), we offer rabbit-hunting and/or chaos.
For those wishing to participate in any community activities, upcoming one-time and recurring community events have been announced! Be sure to also review the Player Guide and Known Issues for additional information on recent changes and upcoming fixes.
News Announcements
Community Updates
Embrace the Chaos – Limited-Time Ultra-Rare Chaos Sword & Shield!

Spring is a time of renewal and rebirth, but in Shroud of the Avatar, it’s also a time of Chaos! To honor this wild and unpredictable force, we are unveiling two ultra-rare items: the Chaos Sword and the Chaos Shield. These exclusive items were meticulously crafted by none other than Scottie, the legendary artisan of New Britannia. One glance at these weapons of Chaos and you’ll know they embody its essence.
Featuring a mesmerizing rotating Chaos symbol (when equipped), the Chaos Shield is a true spectacle to behold. With intimidating visual effects (when equipped), the Chaos Sword will strike fear into the hearts of your foes. Both pulse even when innocuously placed as deco.
These items are part of our Ultra Rare Series; once this promotion ends, they will never be available again.
How to claim your chaos rewards? From March 27th through April 6th, you can obtain these exclusive items as bonus rewards:
Receive one Chaos Sword for every 10K COTO pack purchased and claimed in-game.
Receive one Chaos Shield for every 6K COTO pack purchased and claimed in-game.
There’s no limit to how many you can earn; each eligible COTO pack grants you another chaos-infused reward! NOTE: To qualify, the COTOs must be claimed by logging into the game (online) while the special offer is in place, which is through April 6th, the end of the sales and bonuses period for the release.
Join the Annual Easter Egg Hunt!
Each year, the Dev Team host our annual Egg Hunt. This year will be our 5th Annual Egg Hunt event in game! Join Laney and the Dev Team for any of the one-hour event windows on Saturday, April 12th in Mount Midir:
We have scheduled the event in such a way as to allow Avatars from all over the world to be able to participate, so grab your jump potions, your collection of Frogkin rings and your Boom Bunny fighting gear and come join in the egg hunting fun!
The Dungeon Project Update
This month we put out a non-spawning version of the player dungeon troll room. This room was suggested by Hemnu Lightbringer because there are few rooms large enough to accommodate the large version of the player-placeable lava pools. The new version is craftable and there is a discoverable recipe (as usual) to convert from the spawning version to non-spawning and vice-versa. The lantern present in the original room has been removed but a deco surface has been added at the top of the rear stalagmite as well as a surface on the rock shelf above. The floor and walls should all be able to accept decorations; in addition, the ceiling has been configured for ceiling decorations. I tested and confirmed that all three lava pool sizes can be placed in various directions and, on a side note with reference to the lava pools, we have noted a significant improvement in their operation since they were all rebuilt. Please continue to report any issues seen with these items in the existing bug thread.
Last month, I intended to release a breakaway wall T-intersection hallway. It was delayed until this month due to some interesting bugs found in the original. I found that the mesh used for the breakaway wall had seven vertices that were not ‘welded’ and occupied the same space as other vertices. This can cause the renderer to go into an infinite loop. It was also discovered that a change was made in 2015 to the texture setup that caused the walls to appear shiny and deformed to look like another type of brick. It is suspected that this was not reported by players since it was an obvious clue as to where the wall section was that could be knocked down. This dungeon piece is currently used in virtually all of the game’s adventure zone dungeons and used to connect the dungeons together to create the continental underworld, so correcting these issues was important.
Now that this piece is available to players, I will be working on the three levels of difficulty I have mentioned in the past. Secret doors, breakaway walls, and similar hidden mechanisms in dungeons should have an easy (novice), standard (intermediate), and hard (expert) version. The existing breakaway wall will likely be considered the intermediate difficulty. Players should see new pieces come out soon with these difficulty variations.
I have been spending a lot of time cleaning up inconsistencies. This month, in addition to releasing these two rooms, I have updated a number of the rooms to correct player placement issues. This includes implementing a standard for where the placement collision goes and rebuilding the ‘crossed hammers’ interactive. As I progress through the entire inventory of rooms already built, functionality should improve.
Laney has been working diligently to populate an internal spreadsheet that will help me work through the issues, missing rooms, and organize new room deployment better going forward. The first visible player dungeon kit-wide change will be a standardization of the dungeon piece (room) naming. Even before this is put in place, I have identified another issue that has been present for some time: many of the dungeon room pieces have duplicate IDs. This may be the cause of certain types of bugs such as hammers not showing or spawns not appearing. Though I can’t say for sure what number of bugs will be corrected when I fix them, I can say that performance should improve.
– Ravalox
Release 136 Patch Notes
Below are a list of the updates that are live as of Release 136 in the game of Shroud of the Avatar! R136 is a polish month. Content, additional improvements, and bug fixes are inbound for R137 next month. We hope you enjoy the changes that are live today as of Release 136!
Read more…