Updates

Shroud of the Avatar: New Beginnings


SotA_NewBeginningsComic_1

We are excited to announce the availability of the first officially licensed SotA comic from Tortoise & Hare Creations, Shroud of the Avatar: New Beginnings!

Created by W.O. Billman II (plot, script, and editing) and Indi Martin (pencils, inks, colors, and lettering), New Beginnings tells the story of a corrupt land, where a young farmer and his wife find themselves embroiled in a lethal powerplay with local constables, and seek a fabled escape to a legendary world.

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Update of the Avatar #121 – 2015.04.17: 25% Steam Sale, Vertas Pass Upgrades, Fences, TableTop with Wil Wheaton, Easter Video, and More!


Greetings Fellow Avatars!

Here’s what we have for you in this week’s edition of Update of the Avatar:

  • Steam Special Promotion: 25% Off Thru April 21
  • Abe’s Vertas Pass Upgrades
  • Judging a Book by its Cover
  • Fences Galore
  • TableTop with Wil Wheaton & Richard Garriott
  • The Mad Hermit’s Video of Lord & Lady British’s Easter Celebration
  • In-game Community Weekend Events
  • Community In-Game Images and Videos
  • Receiving Pledge Rewards and Add-On Items
  • Changes to Store Credit Conversions
  • Steam Access Keys Available for All Backers
  • How to Cancel Monthly Layaway Payment Plans
  • Upcoming Events


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Steam Special Promotion: 25% Off Thru April 21

If you’ve been thinking about pledging to Shroud of the Avatar at the starting $45 Adventurer pledge tier (or buying one as a gift for someone), now’s a good time to do it over on Steam Early Access. Steam is running a 25% discount on the basic $45 package thru April 21st.

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Update of the Avatar #120 – 2015.04.10: VIP Roundtable, Lady British Easter Event, Street Names, Elven House, R16 Postmortem, Community Videos, and More!


Greetings Fellow Avatars!

Here’s what we have for you in this week’s edition of Update of the Avatar:

  • Duke & LotM VIP Design Roundtable and Lady British’s Easter Event
  • Hangout of the Avatar ~ Release 16 Postmortem
  • Street Names in Release 17
  • In-game Community Weekend Events
  • Community In-Game Videos
  • Elven House in a Hill Stretch Goal Item
  • New Hat Variations
  • Descent: Underground Kickstarter Successfully Funded!
  • Receiving Pledge Rewards and Add-On Items
  • Changes to Store Credit Conversions
  • Steam Access Keys Available for All Backers
  • How to Cancel Monthly Layaway Payment Plans
  • This Week In The News
  • Upcoming Events


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Duke & LotM VIP Design Roundtable and Lady British’s Easter Event

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Update of the Avatar #119 – 2015.04.03: Happy Easter, SotA Companion App, Book Covers, Fez Hat, R15 Deco Winners, and More!


Greetings Fellow Avatars!

Here’s what we have for you in this week’s edition of Update of the Avatar:

  • SotA Companion App
  • More Spectral Mines Entrance
  • Judging a Book by its Cover
  • Release 17 Grand Tour Quest Reward: Fez Hat
  • R15 Decoration Contest Winners
  • Hangout of the Avatar ~ Release 16 Postmortem
  • Black Gate Games GDC Interview: Meeting the Ultima Team
  • In-game Community Weekend Events
  • Descent Kickstarter in Final Week
  • Receiving Pledge Rewards and Add-On Items
  • Changes to Store Credit Conversions
  • Steam Access Keys Available for All Backers
  • How to Cancel Monthly Layaway Payment Plans
  • This Week In The News
  • Upcoming Events


Happy Easter!

SotA_BunnyTheme2

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Hangout of the Avatar ~ Release 16 Postmortem


Hear Ye, Hear Ye! Thou hast been invited to the Release 16 Postmortem!

Please join us Tuesday, April 7th at 3:00 PM Central (20:00 GMT) for our next Hangout of the Avatar! Richard, Starr, and Chris will be chatting about Release 16, recounting their favorite moments while also looking ahead to Release 17. And, of course, Fire Lotus will be taking your questions and feedback live in the chat-room and also in advance right here in the comments section.*

R16 Necropolis

*Please keep in mind that questions and feedback related to Release 16 specific topics will be given priority and really verbose questions may be skipped, as they can be a challenge to shorten and summarize live on the air.  In brief… please keep your questions… brief.  ;)

We will be giving some really awesome prizes during the 90 minute extended Hangout, and all you have to do to qualify for one is to come hang out with us in the IRC chatroom during the broadcast. As always, the link to the hangout will be posted here directly before the hangout begins.


Update of the Avatar #118 – 2015.03.27: Play R16 Now, FireLotus R16 Party, Q2 2015 Schedule, Novian Academy, Weekend Events, and More!


Greetings Fellow Avatars!

Here’s what we have for you in this week’s edition of Update of the Avatar:

  • Play Release 16 Now!
  • Traditional FireLotus Release (16) Party!
  • Q2 2015 Schedule Update
  • Novian Academy of Arts and Sciences
  • In-game Community Weekend Events
  • Kickstarter Shout-Outs
  • Receiving Pledge Rewards and Add-On Items
  • Changes to Store Credit Conversions
  • Steam Access Keys Available for All Backers
  • How to Cancel Monthly Layaway Payment Plans
  • This Week In The News
  • Upcoming Events


Play Release 16 Now!


Release 16 screenshot courtesy of Soleidad. Check out more in the Release 16 Screenshot Gallery.

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Q2 2015 Schedule Update


[A SotA Public Forum post by Starr Long]

Darkstarr

Greetings Avatars,

As we stated in previous posts, our goal is to once-per-quarter post an updated schedule for our monthly releases. Even though these goals will likely change somewhat as we react to feedback, we feel it is important to provide you an updated roadmap periodically.

Our goal continues to be to deliver our backers content each and every month so that we can get feedback, and use it to iterate improvements. This has already paid off, with additional game features like jumping and swimming, as well as improvements to systems like crafting, conversations, and combat. Meeting that monthly goal is our highest priority, but we require flexibility in our deliverables to meet that goal. As you have seen in previous releases, sometimes we push things out, but we also often pull new things in.

It is worth noting that we develop in an iterative fashion. This means we will often get systems and content in the game as soon as we can, even if they are only partially functional. In general until you see me say something is “final” you can safely assume we will continue to improve on that feature. An example is our Pets which are in very early development and do not include a lot of their functionality like being able to hang out in your house.

As always, all dates, durations, and deliverables are subject to change as we adjust our designs based on direct feedback from you, our backers.

As you might notice many of the deliverables from Q1 are now in Q2. This is due to many factors including the Unity 5 conversion, conventions (we had not planned to attend GDC), bug fixes, and other completely normal game development challenges. This now obviously puts our launch by end of 2015 at risk. We are currently working on various strategies to keep launch within 2015 but as always our goal is to ship the product when it is ready, not before. We will do everything in our power however to complete Episode 1 in as timely a manner as possible without sacrificing scope or quality. It is worth noting that based on our current funding and fundraising data trends that we we will still be able to complete the game without any financial issues, even with slips like this. NOTE: With this schedule change we will be extending payment plans to November.

RELEASE 17, April 30, 2015:

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Release 16 Instructions


[A SotA Public Forum post by Starr Long]

Darkstarr

Greetings Avatars,

Thank you to our loyal backers of Shroud of the Avatar. Release 16 access for all backers at First Responder level and above begins this Thursday, March 26 at 10:30 AM Central Time (16:30 UTC).

This access also includes anyone who signed up for free access to the first weekend via GDC and SXSW. Please note that everything you need to play is here (or linked from here). You will NOT receive a special code nor is a Steam key, your account activated via the email address that you signed up with.

Please read this entire message, as well as the linked instructions and known issues.

We are far from launch and in a constant state of change, and we do not yet have in-game systems to inform players of these changes, or to share ways to help them to explore new content and systems. This means we rely entirely on this message, and the linked instructions and known issues to convey the current game state. We regularly have to answer questions or filter bug reports, because players elect not to read this valuable information. By taking a few moments to read through this information, a great deal of our time and efforts can be redirected to focus on new “unanswered” questions, and addressing critical issues impacting each release. We greatly appreciate you taking the time to review this post, and for all the truly valuable feedback you continue to provide.

Unity5_logoWhile I am proud of how much we accomplished with our last release, at the same time I am chagrined that the cost of that ambition was an overall decrease in the enjoyability of the game. We did move over to Unity 5 (which was a HUGE accomplishment) but we only got partially there and that transitional state caused bad performance and some less than stellar visual results. We also moved the players over to Novia for the first time, but we failed to balance the first region, Perennial Coast, for new players. For all of that we are very sorry and we will work to do better. We promise to pay closer attention to balancing forward progress with playability.

Release 16 (and 17) has had to be our repayment of the debt we incurred with Release 15 (tech debt is a term often used in our industry). That means that we were unable to deliver quite as much content as we had hoped, but we do feel the game will be in a stronger state because of our focus on playability. We still made time to include some cool new things for you to play with though, including shield bashing skeletons that just will not die and the sprawling narrative of the Necropolis!

I will be posting a Q2 Schedule by the end of this week so stay tuned for more information about what comes next.

Also, remember that while we are providing new content with each release, our community is working overtime to make new events for you to enjoy, so be sure to check out a couple of the Community Events Calendars run by our community members (via in game book or the player run websites Avatars Circle Community Events and Events of the Avatars calendar).

Without further ado, here are the R16 deliverables.

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Update of the Avatar #117 – 2015.03.20: SotA Community App, More 2015 Top Lists, SotA at SXSW, Help Name SotA’s Streets, UO Postmortem Keynote, and More!


Greetings Fellow Avatars!

Here’s what we have for you in this week’s edition of Update of the Avatar:

  • SotA Community App for iOS and Android
  • SotA on More 2015 Most Anticipated Lists
  • SotA at SXSW
  • Lord British and Lord Blackthorn Keynote CGF2015: Ultima Online Post Mortem
  • Help Name SotA’s Streets
  • Abe’s Overworld Work-in-Progress
  • Player Owned Town Price Changes
  • Player Bank Upgrades
  • In-game Community Weekend Events
  • Kickstarter Shout-Outs
  • Receiving Pledge Rewards and Add-On Items
  • Changes to Store Credit Conversions
  • Steam Access Keys Available for All Backers
  • How to Cancel Monthly Layaway Payment Plans
  • This Week In The News
  • Upcoming Events


SotA_CommunityApp_MultiScreens

SotA Community App for iOS and Android

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Update of the Avatar #116 – 2015.03.13: R15 Postmortem with Tracy Hickman, SotA Chroma Support at GDC, SotA at SXSW, Player Owned Towns Update, White Lepus Mask, Kickstarter Reboots, and More!


Greetings Fellow Avatars!

Here’s what we have for you in this week’s edition of Update of the Avatar:

  • R15 Postmortem with Special Guest Tracy Hickman
  • SotA Shows Razer Chroma Support at GDC
  • SotA at SXSW
  • Player Owned Towns Update: Scope, NPC Buildings, Icons, etc.
  • Abe’s Overworld Work-in-Progress
  • White Lepus Mask
  • Kickstarter Shout-Outs
  • In-game Community Weekend Events
  • The Shape of Things to Come Competition
  • Receiving Pledge Rewards and Add-On Items
  • Changes to Store Credit Conversions
  • Steam Access Keys Available for All Backers
  • How to Cancel Monthly Layaway Payment Plans
  • This Week In The News
  • Upcoming Events


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Tracy Hickman’s first visit to Portalarium Studios in Austin for SXSW and R15 Postmortem

Hangout of the Avatar ~ Release 15 Postmortem with Tracy Hickman

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