[A Public Forum post by Starr Long]
Greetings Avatars,
Thank you to our loyal backers of Shroud of the Avatar. Release 11 access for all backers at First Responder level and above begins this Thursday, October 23 at 10:30 AM Central Time (16:30 GMT). Release 11 access will end on Monday,October 27 at 10:00 AM Central Time (16:00 GMT. Starting today, you can begin installing and patching (see instructions below), but login will not be enabled until Thursday morning.
Please read this entire message, as well as the linked instructions and known issues. This early in development, we are in a constant state of change and we do not yet have in-game systems to inform players of these changes or share ways to help them to explore new content and systems. This means we rely entirely on this post/email and the linked instructions and known issues to convey the current game state. We regularly have to answer questions or filter bug reports because players elect not to read this valuable information. By taking a few moments to read through this information, a great deal of our time and efforts can be redirected to focus on new “unanswered” questions and addressing critical issues impacting each release. We greatly appreciate you taking the time to review this post and for all the truly valuable feedback you continue to provide.
We are moving full steam ahead (oh yes, I went there) towards our Steam Early Access launch on November 24. We were nervous at first about moving to Steam, but are feeling great now based on the overwhelmingly positive and speedy results of our Steam Greenlight campaign, and the incredible support Steam has been giving us. With that said, we need this launch to be super smooth. So we need your help in R11 to play the game through Steam if you are willing. As a reminder Steam is optional for playing Shroud. You can still play without using Steam.
We have lots of new content for you to play with (over a hundred!), and some major changes, including the addition of advancement (finally a sense of progress through gameplay), modifications to combat systems (movement penalties, sprinting, encumbrance, durability, etc.), crafting (cooking, repair, alchemy), and a major change to how wilderness scenes work on the Overworld map (see below for more details).
Without further ado, here are the R11 deliverables, along with some extra notes and new deliverables in italics.
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