Right, my point about the name being anything wasn't to imply it should be something else. It was just a way to clarify that this isn't a feature that exists in SotA, but a quirk of the system you had found a use for.
Added a log search function under the File menu (or press control+L). It will search the log files of the currently selected avatar and display those lines that contain the specified text (or match a regular expression).
Greetings Barugon Sounds like a good option. I will try this when I can get on again (RL sucks). Thank you for the research.
Large search results could cause Godot to hang or crash, so I now limit the results to the most recent ~1 MB of matching log entries.
I LOVE this app, but I'm having a hard time with saving the changes I make to skills. I load my current "saved" game (saved to SotA) and change the skill levels in Companion and then save it to the same name as my current "loaded" game, but when I quit and come back the changes aren't there........ What the heck am I doing wrong ?
I have a question about installing on Linux. Spoiler I have finally started using ubuntu and installed Sota, but I have no idea how to use Cota. I click and the Cota window come up but the menu options do not respond so I can not load up a path or txt file. Thank you for your time and help.
I don't understand what the issue is. Are you saying that the menus don't drop down? Also, CotA should automatically populate the latest /stats output unless your log files are in a location other than the default or you haven't typed /stats in-game.
Every menu I click doesn't work, when I click quit the menu will close but the cota window stays open. I have use /stats ingame and my .sota files are in default. I'm sure it's something I am missing being new to linux. should I open from a terminal ?
Where are you typing this in? The terminal? [edit] I see what you're saying. You'll need to give it the full path (e.g. "/home/Barugon/Downloads/cota/cota"). You can drag and drop the executable from the file manager into the terminal instead of typing it out.
.config/Portalarium/Shroud of the Avatar/cota.x86_64' Godot Engine v3.3.4.stable.official.faf3f883d - https://godotengine.org OpenGL ES 2.0 Renderer: NVIDIA GeForce RTX 2070/PCIe/SSE2 OpenGL ES Batching: ON ERROR: open_dynamic_library: Condition "!p_library_handle" is true. Returned: ERR_CANT_OPEN At: drivers/unix/os_unix.cpp:415. ERROR: get_symbol: No valid library handle, can't get symbol from GDNative object At: modules/gdnative/gdnative.cpp:502. ERROR: init_library: No nativescript_init in "res://out/linux/lib/libcota.so" found At: modules/gdnative/nativescript/nativescript.cpp:1482. that is the errors I got after dragging it into a terminal
Do you have all the files from the CotA zip in the same folder? [edit] Never mind. I just tried on Ubuntu 20.04 LTS and I'm seeing the problem.
new errors Code: -desktop:~/.config/Portalarium/Shroud of the Avatar$ '/home/abcde/.config/Portalarium/Shroud of the Avatar/cota.x86_64' Godot Engine v3.4.4.stable.official.419e713a2 - https://godotengine.org OpenGL ES 2.0 Renderer: NVIDIA GeForce RTX 2070/PCIe/SSE2 OpenGL ES Batching: ON ERROR: Can't open dynamic library: out/linux/lib/libcota.so. Error: /lib/x86_64-linux-gnu/libc.so.6: version `GLIBC_2.32' not found (required by /home/abcde/.config/Portalarium/Shroud of the Avatar/libcota.so) at: open_dynamic_library (drivers/unix/os_unix.cpp:403) ERROR: No valid library handle, can't get symbol from GDNative object at: get_symbol (modules/gdnative/gdnative.cpp:510) ERROR: No nativescript_init in "res://out/linux/lib/libcota.so" found at: init_library (modules/gdnative/nativescript/nativescript.cpp:1510) ERROR: No valid library handle, can't terminate GDNative object at: terminate (modules/gdnative/gdnative.cpp:417)