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Dealing with cards?

Discussion in 'Release 8 Feedback' started by SmokerKGB, Jul 24, 2014.

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  1. Ravenclaw [BEAR]

    Ravenclaw [BEAR] Avatar

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    I have never tried a glyph system like this before and had no idea what to expect. So far I really enjoy it but do notice that it pulls my eyes away from the screen a bit to often and is difficult to move with the mouse and click on the glyphs. I could hit the numbers but am already controlling the running and stopping with my left hand. I need a third hand. :)

    Other than this, what I consider to be a minor shortcoming and may be totally on my part, I think this is a great system and I am enjoying it very much.

    Sent from my Nexus 5 using Tapatalk
     
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  2. By Tor

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    I don't disagree at all. They've done outstanding and amazing things in a very short time with very limited money. My hats off to the team. They're incredibly talented.

    What I do disagree with is card combat. It's immersion breaking and inconsistent with everything else in the game.
     
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  3. Duke Lorimus

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    Well the short time they have worked on this I feel most people in this post are treating this as if the Developers have created it put it in place clapped their hands like a card dealer changing shifts at a casino . (yes some pun intended) :) Let them absorb thoughts but continue to "Develop the system" .
     
  4. Floors

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    ByTor, so what don't you like about it, that it takes your eyes off the action on the screen ?
     
  5. By Tor

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    That's one thing. The only thing I'm focused on (but don't want to be) is playing the card combat minigame. The world that I was just in goes away because of the random skills popping up and falling down in the hotbar. Also, it doesn't make any logical sense. I know this is a fantasy realm - but why are my skills that i've practiced and learned suddenly jumbled up and randomized? Why am I playing a card game while I'm fighting for my life? It destroys all suspension of disbelief.
     
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  6. Maximus

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    The card system is so annoying I just put on full plate and cant use cards because they all blanks. I upped the speed and damage of normal weapon hits on the blade. I do not like random at all. We should pick our skills and be able to use them whenever not on a random chance.
     
  7. Ashlynn [Pax]

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    In the last hangout they asked for feedback and critique as long as it is reasonable. I suppose those of us with criticisms of the system could just not say anything until it is completely finished and they can go work on some other system but that would defeat the purpose of feedback. I haven't read any unreasonable criticisms in the thread yet - they all seem like valid criticisms and I feel mine is too - but what I have already noticed are some snide comments from a few people quick to leap to defence of any criticism.
     
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  8. SmokerKGB

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    Yes, I understand, and your alternative idea seems cool too...

    Sorry you feel that way, and glad to see you joined the debate (I had to go to the last page to see your thoughts), I still don't like "random", but I haven't played today with my new decks, so I'll be back...
     
  9. Sir_Hemlock

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    Pseudo-intellectual pish posh aside, the whirl-o-deck-combat system is not my cup of tea. SotA is gradually evolving into what?
     
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  10. Floors

    Floors Avatar

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    It's becoming a fun game
     
  11. Floors

    Floors Avatar

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    If you want to wear heavy armor, you have to put points in heavy armor skills.

    You can also use focus to improve the card draws and slugs issue
     
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  12. Maximus

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    I just put it on so I would not have to use the cards lol. The cards are not "fun" like a game should be. Locking them in seems ok but there is a lag so I cannot tell if it registered that i hit the card. This leaves me at a disadvantage.
     
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  13. Ravicus Domdred

    Ravicus Domdred Avatar

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    fun is an individual thing. I'm having a blast with them.!
     
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  14. Maximus

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    With the cards shuffling all over the place? No that is not fun for me and I do not see how others would find it fun.
     
  15. Kaisa

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    Everyone has their own opinion. Actually it seems many people are liking this system. I even find it pretty fun so far and I was one of the ones who thought the idea sounded horrible when I first heard of it. I am sorry you do not find it fun. Hopefully they can make improvements that will help those that do not like this system. Or at least in the final release the lock all cards option will not have such penalities as it does not attached to it.
     
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  16. Ravicus Domdred

    Ravicus Domdred Avatar

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    It is not up to you to see how others find fun, it is just up to you and you alone.
     
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  17. Floors

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    I know it's frustrating to get killed, but trial and error you will figure it out.

    Just watch out for parties in PvP zones that co-operate to own the zone.

    You really can't win if you're solo in that case. gang up with your own party.
     
  18. Maximus

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    I am not even pvping yet. I was testing all builds on skeletons. The shuffling cards drove me to near insanity. =p
     
  19. jschoice

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    I will try not to repeat myself too much from other threads on the topic that I have responded too, but I went into the system skeptical and actually enjoyed it much more then I thought knowing it is not completely fleshed out yet. What worries me about many of the threads on the topic so far is that it is full of I don't like it without many suggestions to fix it. I would not want another standard "MMO" combat system or the newer "action" combat system. I hear a lot about how this system breaks immersion, I completely disagree from the stand point that real combat is nothing like the standard "MMO" combat system. Real combat is messy and unpredictable. We all know that in most MMO's you basically macro your precalculated skill rotation over and over again. all read forums and find which skill combination by class are most effective and those of us who are too lazy to do the math our self steals it from the forums. It makes it so simple that a trained monkey could do it.

    As for the new "action" combat,to me lacks immersion because most of it gives off colored tells so the option and try to counter the action. As mentioned above real combat is unpredictable so looking at a box that is the damage zone that I need to avoid makes it rather easy once you figure out what to do.

    If were are asked to give feedback we need to do more then suggest I don't like it because I like how I have always done it argument. RG specifically said he wants to create a new combat system that is not about macroing a standard skill rotation and min/maxing. I believe he wants something that will bring about the chaotic and unpredictable nature of real life combat.

    Someone posted earlier in the thread or perhaps another thread that I thought was a good suggestion. It had to do with having multiple hands or my take assigned slots for certain types of skills to fill in. For example, let's say I am using 9 slots... Slot one I have a locked heal , slots 2 through 6 will always draw some type of pure damage skill/spell, slot 7 will rotate a CC skill/spell (Stun, root, cripple), slots 8 and 9 will rotate my defensive skills/spells (Magic reflect, dodge, defensive stance). We can still put together a set deck but the cards based on my preset bar will rotate in so I not that slots 2 through 6 will always have some type of damage and my 8 and 9 slots will always be my defense. This would allow me to focus a bit more on the action and I would know to glance at slots 8 and 9 if I am looking for a defensive ability instead of scanning my entire bar. This accomplishes two things 1) I know where the type of skill/spell (Heal, Damage, CC, Defense) will be and I know with certainty that I will have a particular type of skill/spell available when needed, it might be a dodge when I really want it to be a magic reflect but that allows for the unpredictability and chaotic nature of real combat, while giving us some sense of knowing where to look on our bars for something to do next.
     
  20. Traveller13

    Traveller13 Bug Hunter

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    Lock the cards in place, if you can. I play a straight up fighter in plate, using a shield and a long sword. My points are in blade and focus. I've locked Rend in slot 1, Double Thrust in 2, Whirl in 3 and Coup de Grace in 4. There's no having to wait for a card to appear. I'm sure other purpose builds could be made. Parties of different builds could then be built for adventuring.
     
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