Feedback of a non-pvp person who is trying pvp

Discussion in 'PvP Gameplay' started by Carlin the Druid Archer, Feb 10, 2017.

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  1. Carlin the Druid Archer

    Carlin the Druid Archer Avatar

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    So, I'm not normally interested in PvP and came to SOTA for the story ala Ultima 7 etc.

    BUT I thought I'd try out PvP.

    Surprisingly I managed to kill a player in Blood Bay (I got lucky) and excitedly picked up the loot... 1 broken hoe and some other junk is all I got...

    I did some reading, and realized everyone in PvP just wears their reward gear which can't be looted and carries around junk. This really sucks and has put me off PvP as it has removed the whole risk / reward element :-(

    Also, I found out that a non-pvp flagged player can just jump me... another reason to turn off my pvp flag.
     
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  2. Cinder Sear

    Cinder Sear Avatar

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    Note too, you should have small stacks of reagents (or other things you are carrying on you), or a whole stack can be looted.. its another annoying thing to manually do before you PVP.
     
  3. Armar

    Armar Avatar

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    This game mechanic is just mind blowing. One stays in awe faced with this utter neglectance of basic sanity.
     
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  4. MrBlight

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    Glad you enjoyed the actual action.
    The ransom system is awfully easy to bypass, and woudl love to know what they r doing to counteract it.
     
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  5. KnownInGameAsGeorge

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    I get the impression that if you are normally not a PvP person, you just arent going to like PvP in SOTA any better than you did in any other game. It is different because the entire game is different, and it could have good PvP because the game is good, but the mentality is still the same.

    Yeah, it appears if you want to do PvP you need to put all your normal gear away before you turn the flag on and turn it off again before you go back to adventuring.
     
  6. Toadster

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    Yeah would love to hear what they are planning to change. Honestly I was thinking about trying it once, then I decided it would be too much work to change armor, unstack everything, fill my bag full of junk, and then.... what was I talking about again. To much work...
     
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  7. Jezebel Caerndow

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    Most of the top pvpers do not wear pledge gear, we just unstack our regs and stuff. to buy back a a good crafted piece of gear does not cost much, its the stacks of stuff they get that increases the price. Probably looking at 200-600 coin for the piece of gear itself. I do not know about artifacts yet, but I would assume they are not much either.
     
  8. Stundorn

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    Until they find a way what integrates PvP in the "normal game" they wont see more pvp players.
    Who is willing to micromanage their inventory and wear extra equip that bypass the looting System?
    Just players who are dedicated to pvp.
    And dedicated pvpers play games dedicated to PvP. SotA offers PvP but isnt dedicated to it. More of a sort of casual PvP. But there is a problem.
    We have hungry dedicated pk Wolfs with a lot of time and wisdom about the game, you cannot compete!
    Therefore you can decide to try to make it, then you have to grind a lot to develop to a to the masses competable character. You cannot catch up to people who have 50 GM and billions of Pool xp, but you can become an average pvper. You just need to effectively grind or let you some people pull you in levels or just buy some people leveling for you, there are offerings in the Marketplace. Then you need to lurk for where pvp happens and to be ready to die a lot and organize your pvp.
    Sure everything possible but completely immersion breaking and managing to bypass the loot System etc...
    It's like TDM with huge Maps and 2 player teams who first need to find each other. Remember me of some LANs where i try to fight a friend on a big BF Map and we just cant find each other.
    This somehow segregates pvp from the Rest of the game. You need preparation, you cannot instantly decide to pvp (beside the pve instaabt attack), neither pvp scenes or DR grant you instant, interesting, challenging and fun pvp nor Bloodbay does, because it's empty. What the game offers is a voluntary option to flag or visit pvp scenes!
    But this is at all so less indtroducing and if you arent a high end gamer with lot of time and Adv 100+ and 10+GMs you have to accept to be just cannonfodder.

    I think PvP'ers have to deal with the fact that pvp is voluntary and will never have that big meaning or influence in SotA they maybe want because they always stated that pvp is consensual, voluntary and you always can circumvent it.

    Then pvp need to be fun, easy to engage and somewhat balanced or it is like it is.
    Dead!

    If nothing changes i am ready to try out pvp around 2018, because i play the game and let things happen by the way, i do not grind or are willing to prepare a lot for pvp, dont want to change cloth or split reagencies etc..n and dont want to need to catch up to people who play 10+hours a day, exploited while EA and are just going to kos and pk and spawncamp...etc...

    Yya i know the pvp base is so nice, but didnt all this happen?
    Not much, but it happens.

    I think pvp scenes are wasteland you can take the risk to go there and hope there is no hungry pk Wolf with 10+ GM and 1000 HP and Focus are lurking.
    But what was it you want to go to visit that scene? Nothing special, nothing worth to risk it.
    Beside if you have fun to pvp and meet some "Wolfs".

    I am pro pvp for this game, because i believe it can be a good part of it, but they need to improve it.

    Sandbox PvP is hardcore and need to be open and full loot. This wouldnt be accepted by the majority and would make the game completely a hardcore powergamers grindfest pvp game.
    All the socializing Features then would become obsolete. This wont ever happen.

    So they need to implement pvp for casual gamers, for fun, for immersion and to make it less pain and somewhat balanced.
    This will annoy the dedicated pvp'ers!!!

    In the end it will exactly this.
    Pvp scenes will be less visited and zones for Highlevels to add some thrill or take the Bonus and maybe some take the shortcut from Regalis to Drachvald or Vice Versa, but nothing more we will see until they make PVP more accesible to the majority.
     
  9. Armar

    Armar Avatar

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    Really?! This must be exp from exploits and they let it happen, dont do anything, not even nulling the exp while on the other side the kill every posting containing "********"?! Everyday some more good news it seems.

    "You guys" can sound so funny.

    I am totally with you on this one.

    Last time i checked especially pre-trammel UO had tons of socialisaton going on. A lot more than SotA because it had a lot more of players and because of the the harsh environment. Living in a "new frontier environment" and under constant (RPK) threat did force people more into dynamic social groups than here. By FAR. People who didnt knew each other before. I never made more online friends, some of whom i also met in "real life" later, naturally. Not to mention the real life marriages "caused" by early UO :)

    Other PvP+ games, like Shadowbane had tons of socialisation too. You, and i think most people here, totally overestimate the impact of living in a PvP+ zone, once you got a little bit used to it and are in a guild. Means, you know how to keep yourself safe and what not to do. While powerlevelling in Shadowbane, for example, we rarely had problems with incoming raid parties because we usually had one scout character in who would alarm us of any incoming threat. There had been enough people around guild towns that casual raids would had been extremely dangerous. Just because the mass of possible opponents there a raiding party would face.

    Even if not something rarely would happen close to a or in a guild town. If you go to PvP hotzones, sure, thats different. Then you also had PvP- towns. Ganking had been a minor problem after you got out of the PvP- safe zones in early leveling. But thats when you start to fill up your KoS list for "meaningfull PvP".

    Extraordinary circumstances and a dangerous environment make for a better "socializing" than some "Nanny MMORPG". Controlled environments naturally produce less socialisation between people who didnt knew each other pre-game.

    You already have the snowball boxes :)

    BUT you at least have some really dangerous game zones, relativly, off course ...

    Gruss nach Koelle :)

    // Armar
     
    Last edited: Feb 12, 2017
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  10. Arkah EMPstrike

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    PvP is PvP, and its NOT the thing the majority of people who refuse to participate hate about it. Its the people.

    PvPers have a bad reputation and often are automatically assumed to be the type of person who's game is to make you Quit. Even UO eventually had to make a PvP free world because of those people.

    Im not sure that is the case. it WAS the case about a year ago or so but is no longer.

    The bit about backers wearing thier unlootable founder armor and weapons is true. Luckily, they are usually easily beaten, and soon you will be able to claim a reward from them anyways.
     
  11. Stundorn

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    Alaaf :D

    There are less people willing to depend on each other while playing, the most players are fine with socialization, group content, as long as they are able to be sufficient and can survive, develop and handle everything on their own, also PvP.

    I don't say it's good, I understand what you say, but this style to play where you need your guild etc is for hardcore gamers.

    You have to ask the players to group, you need people to stick them together etc... You then need leaders what entertain, make events, organize groups etc. For this you need passion and time.
    Well, my time as a single parent man is limited and I don't feel SotA is a game only for serious playing peolpe, but also for cozy players like me who let things happen by the way just playing, idle, RP, some gathering, some hunting , but not hours of hours of hours.
    When i fight the bandits in twins for example I loose fun after 2hrs.
    When I go into a mine if I made it or had help, I mine for 1h or max 2h because it gets boring.
    I don't want it more easy, I have the patience and don't take over the measures others have.

    So to me things happen by the way, PvP will happen by the way too, but with what I know from others, what I see when exploring and what I know from myself not yet. Simply as that.
    Too many concerns, less hope this will make fun, less willing to make this stack splitting and gear compromises etc...
    It's rather uninteresting to me and I don't feel introduced or invited.

    The most interesting thing to me to visit PvP zones are lore and roleplay related.
    Therefore I wanted the scenes not PvP, but I accept that I am not ready and willing to take the risk yet and declare those zones for too dangerous to me for now.
    I could organize a group , I know people who would do that and should be able to protect me and even roleplay it.

    Things grow slow and I have patience ;)

    Those who do PvP and have fun should go on, those who not should maybe wait, not for changes, but for themself to be ready.
    Some do it like the Orcs do, some want to be strong and self sufficient enough, some organize groups, some complain and quit PvP or the game...

    Well , I just said that if the passionate PvPers want more casual PvPers partake, ask for more easy and fun PvP, less pain loosing and make it more optional.

    You won't get serious PvP until it's no more consensual and voluntary and have some neccessary benefits from it.
    But this will never happen I assume.
     
  12. Vallo Frostbane

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    Check EvE online. To have an armada of 1000s of people socializing is the key aspect.

    That being said... why should even 100s of players come together in SotA? ;)

    SotA needs more challenge and sandbox content. Guilds should play a vital role in that.
    As I said before, wouldn't it be nice if guilds could pacify territory for their newer members?
    Others might want to fight them over that land?

    As is it now, every PVP flagged player is your enemy. The game has no Notoriety,Justice or Faction system.
    Needs to be fixed.

    Guild Wars mean nothing and I assume that there hasn't been a single one yet ^^
    So how should someone get into the PVP game, if not with help from their own guild? Learning to fight in wars etc...
    Needs to be fixed.

    I can kill people in plain sight of guards... Noone cares.. NPCs and players alike.

    There is so much work to do. I would like to know more what the Devs plans are... but they are very very cautious in answering any questions in that direction.
    One thing though they made clear in R38 Postmortem: There will be no PVE and PVP seperation. One world. We all play in it. Compromising will be necessary.

    The other side has to accept that with higher risk comes more reward, and I have to accept that the lovepandas get their safe spaces ;)

    For an Ultima game I find the Lore of the world extremely lacking in all regards concerning player interaction through PVP!
     
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