Increase size of face modifications...

Discussion in 'Avatars & NPCs' started by Gatsu., Aug 11, 2016.

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  1. Gatsu.

    Gatsu. Avatar

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    right now, placing everything to LOW... or Everything to MAX ....
    the result seems different on FULL SCREEN... but on real world watching players... everyone seems the SAME...

    where are BIG NOSES? Big or very small EYES?

    [​IMG]
    [​IMG]

    [​IMG]

    i think that every attribute must X3... to make visual differences... (CLOSED EYES... BIG MOUTH.. etc... etc..)

    Same for BODY sizes.... where are GIANTS? where are HOBBITS?

    changes for GIANTS and HOBBITS...

    GIANT:
    Movements slowed down... (like a little bit overloaded)
    Hiding skill reduced
    High carry capacity


    HOBBITS
    Fast movements
    Shadow move very easy
    No much CARRY capacity

    [​IMG]
     
    Last edited: Aug 11, 2016
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  2. Grave Dragon

    Grave Dragon Avatar

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    Agree with the 3x features for diversity.

    Giants don't run slower per se, they just take fewer steps with longer stride.

    Hobbits just look like they move faster because the stride is so short.

    :D
     
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  3. Gatsu.

    Gatsu. Avatar

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    you are right.. but we needs to add some difference.... on SOTA everything is a little bit irrealistic... like.. BEETLE CARAPACES to build something :)

    On some versions of UO servers... EATING is NECESSARY.... to have MAX HEALTH and MAX STR....

    Giants:
    Heavy carriers
    no hide capabilities
    No chance to dodge a blow...
    Magic capabilities: reduced (giant magicians?) maybe NO HEALING SPELLS...


    Dwarfs:
    deafult carrier (like usual standard size players)
    great hiding capabilities
    High Dodge capabilities
    Magic capabilities: usual.. i think but maybe .. no EARTH Spells like earthquake... or stone punch
     
    Last edited: Aug 11, 2016
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  4. enderandrew

    enderandrew Legend of the Hearth

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    One thing to note is that if you go to the maximum height currently, there are some gates/doors/etc in game where you barely fit. We cannot extend past the current maximum height.
     
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  5. Rebelweasel

    Rebelweasel Avatar

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    I would like the ability to change the height of the chin, you can change width, but not height. Same for brow. Those two things alone will add a great deal more diversity, and seem strange to me that they have a fixed face length and width, I suppose to avoid clipping issues, but seems better to do that stuff now and work on clipping issues over time than to leave those dimesions out of the game entirely then have people not play or buy the game because of such limited character design features. For a game that relies heavily on a rp community, you'd think that better character design would have been a high priority, since unique characters are a very high priority among rpers.
     
  6. Grave Dragon

    Grave Dragon Avatar

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    I agree, I really hope to one day see an orc variety, but not the typical dumb oafs like we see in most MMOs.

    I'm thinking something more like Skyrim orcs. Intimidating, intelligent, but agile and strong, big, not huge, and beautiful in their own way.

    [​IMG]
     
  7. Grave Dragon

    Grave Dragon Avatar

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    /crouch and hotkey that summbeach.

    Part of playing a very large and tall character is that they don't fit certain doors. It shouldn't be impassable but this is a good solution that adds to the gameplay.
     
    Last edited: Aug 11, 2016
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  8. Gatsu.

    Gatsu. Avatar

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    ok, set a maximum size that just enter on doors... looking at current maximum size, there are also 30-40 cm to take over the head...
    and next Enlargment can be made using "[​IMG]Strength of Earth"
    ... increase body size of other 30-40 cm... (this is valid also for dwarfs... and usual players)
    a giant + Strength of Earth can be blocked from doors .. this is realistic... and temporary...

    P.S. Strength of Earth needs to increase carrying capacity.... not just increasing STR (3 shields/swords only?) but increasing
    Heavy Lifter ... (10 shields/swords more)
     
    Last edited: Aug 12, 2016
  9. Albus

    Albus Avatar

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    Agree with OP, I'd emphasize that some sliders do way too little as they are, such as the eye angle slider... No way to get eyes to angle such as the guy in your first picture (at max downward slant in game the eyes appear more or less level, not slanting down inwardly at all...). Sliders need a review, some in game are way to weak/too little of range, others seem okay, and yes more sliders could be added as well. Eye slant was the most noticeably too mild in effect, of those I noticed.
     
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