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[Known]Linux: Game consumes memory until it chokes and crashes

Discussion in 'Release 41 Bug Forum' started by Burzmali, May 7, 2017.

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  1. Burzmali

    Burzmali Avatar

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    5/7/2017 9:17 AM
    Title: Game consumes memory until it chokes and crashes
    Reproduction Rate: 100%
    Blocker? Yes
    Details: The application does not seem to release memory on scene change. After about 5 - 10 scene loads, SotA will have allocated all of my system's available memory causing the system to become unstable and resulting in the OS terminating the application with an out-of-memory error.
    Steps to Reproduce:
    1. Start SotA
    2. Go on a grand tour of major cities
    3. Make sure not to have anything important unsaved in the background
    User Specs:
    OS: Linux 4.10 Arch rolling 64bit
    CPU: Intel(R) Core(TM) i7-4790K CPU @ 4.00GHz (8) System RAM: 16001
    GPU: GeForce GTX 1080/PCIe/SSE2 GPU RAM: 8192
    SotA.EarlyAccess.Linux.64.602.Date.05.03.17
     
  2. Attenwood

    Attenwood Portalarian Emeritus Dev Emeritus

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    Submitting for internal review: 45587

    Thank you for reporting!
     
  3. Arcanoxer

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  4. Burzmali

    Burzmali Avatar

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    From what I've seen, it never releases memory, if I actively visited all the cities in a single session, it'd probably manage to crash my system even with 32 gb in it.
     
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  5. Burzmali

    Burzmali Avatar

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    Sorry to bump, but is there any word on this? Is there any other information we could provide?
     
  6. Lexie

    Lexie Bear Queen Emeritus

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    @Burzmali
    Work on this is still ongoing (JIRA ticket has not yet been closed).
    I'm sorry I don't have an ETA to provide, but I definitely hope we can get things squared away for you as soon as we can.
     
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  7. Azlorn

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    This.
     
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