Please do NOT have Trammel/Felucca style facets. That was the beginning of the end for the true Ultima Online. There should be some inherent danger in travelling in the world. It's what got the blood pumping. You never knew what was going to happen when you were out dungeoning or doing whatever you were doing. It added the level of excitement that is missing from all other games since.
Indeed. The reason this has so much interest is people still look to Ultima Online as the best MMO to ever exist.
Waiting for more information about this subject. So far , deep insight I have a bad feeling about PvP features. Cross fingers.