[Responded] Servers Crash?

Discussion in 'General Discussion' started by Brass Knuckles, Sep 30, 2018.

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  1. Anpu

    Anpu Avatar

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    Logged in now, it’s all good. :D
     
  2. Scanphor

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    It was kind of the icing on the cake on top of The Rise nerf, mining / harvesting broken (I see XP for skinning has had the double XP removed - just to make that even better)....
     
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  3. Floors

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    My opinion : QA team must do a better job vetting releases.
     
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  4. that_shawn_guy

    that_shawn_guy Bug Hunter

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    agreed.

    of course, we are the biggest part of the qa team. so........
     
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  5. Floors

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    At this point in the games lifecycle, stability is more important than new content.

    It was okay to do these monthly releases this way during alpha, perhaps it's time to slow down releases to 6 per year to get them right.
     
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  6. oplek

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    A switch/firewall that's external to the software running on the server, is unrelated to releases.
     
  7. Brewton

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    QA Team consists of players. Only so much they can test in a week on their own schedule with the limited notes they are given.
     
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  8. Warrior B'Patrick

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    Greetings all as well as @Chaox and @BurningToad. Glad to hear it was a small hardware glitch that only required a reset. IMHO it was handled fairly quickly, I know how tedious trouble shooting routing tables and hardware can be. At least it was just access to login server so players already on could continue to play. But I do have a question that I have not noticed before. There have been 2 patches since Build Number 840 and no patch notes. I know it was the weekend but somebody created the patches over the week end as well as applied them. Could you please post the patch noted at the same time? Thank you
     
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