Risk VS Reward!

Discussion in 'Avatars & NPCs' started by McKipper, Sep 22, 2016.

?

Do you agree that this style should be added to the game?

  1. Yes

  2. No

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  1. Womby

    Womby Avatar

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    The simplest way to increase risk is to make it so that exiting directly to the world map via the menu causes you to lose everything that you gathered and/or looted since the last time you were on the world map*. So, if you ghost your way into Etceter Crag Mines, mine lots of ore, walk out to the foothills immediately in front of the mine and then use the menu to exit to the world map, you leave behind everything you gathered since you were last on the world map. The same should apply to using /stuck. If you transfer your gathered/looted stuff to someone else then they will lose it if they exit directly to the world map via the menu.

    * Only applies to adventure scenes.
     
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  2. Vallo Frostbane

    Vallo Frostbane Avatar

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    Luckily I am no LARPPanda like you, right ;)
     
  3. Berek

    Berek Portalarian Emeritus Dev Emeritus

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    Closing thread after deleting half of the posts. Please do not fight in public chat, threads will be locked.
     
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