Town to town travel looks very old school Ultima 3 style mixed with the modern real time style, wondering how PVP will work in-between towns, do you bump into the map avatar of the player and start a PVP session?
We'll see, that will probably be it. I just hope we have a good feel of a massive persistent world, a "anything-can-happen" feeling wandering in the wilds.
I too would like a persistent world feel. The travel system appears to give you the idea that PvP, and the exploring sense that you had when playing UO may take a hit. Traveling from point A to point B in UO often times became an adventure in itself.