Greetings Fellow Avatars! Here’s what we have for you in this week’s edition of Update of the Avatar:
Game Development
News Announcements
- Release 48 Postmortem Telethon Results
- Moustache of the Avatar Movember Results
- BrightLocker’s Crowd Equity Campaign Shroud of the Avatar Perks
- Community Wellness with the Meretz Fitness App
- New Free Trial Continues! Runs thru Dec. 13
- Upcoming Events Calendar
Community Updates
- AERIE Fund Dev Crafting Competition & Charity Auction
- Contest: The Avatar’s Guide to Knowledge and Virtue
- Party: Portalarium Studio Grand Holiday Party – Jan. 12
- Resources: Players Helping Players
- Recommended Project to Support: Denis Loubet Patreon
The Making of Elysium Mines
While digging some of the deeper tunnels for the Elysium Mines the Satyr miners discovered an elaborate labyrinth with two giant statues looming over the entire complex. Legend has it that the statues are of two brothers and one of the brothers killed the other and that deadly feud is the source of the undead haunting the maze.
[A Dev+ Forum Post by Chris “Sea Wolf” Wolf]
Hey folks, I have a few screenshot of our uncloning of Elysium Mines. In our new version, Satyrs are looting and mining from and ancient labyrinthine city. The mines are also home to a horde of spirits and undead who serve the ghost of one of the “Twins” who’s spirit was trapped by his bother in the labyrinth. The visual inspiration for this mine comes from the Minoan City of Knossos in Crete, where the original Labyrinth from Greek mythology was said to have been. The glowing river is partially inspired by the river Styx, and is closely associated with the spirits wandering the labyrinth.
Due to feedback we received from our uncloning of other mines, I’ve decided to split this mine into two areas that will serve different player interest. The lower area of the mines will be resource rich, and comparable to the original mines. The upper areas will have more enemies, puzzles and traps, for players who want more of an adventuring experience. This scene is still a work in progress.