Updates

Update of the Avatar #138 – 2015.08.14: Desolis Underground Part 5, R20 Postmortem, Novia Circa 1977, Use Based Systems, Highwayman Hat, Airship City Home, and More!


Greetings Fellow Avatars!

Here’s what we have for you in this week’s edition of Update of the Avatar:

  • Architecture of the Obsidians, Part 5: Desolis Underground!
  • Hangout of the Avatar ~ Release 20 Postmortem
  • Novia – Circa 1977
  • Let’s talk about… USE BASED SYSTEMS! Part 1
  • Release 21 Grand Tour Quest Reward: Highwayman Hat
  • SXSW Panel Picker
  • Airship City Home
  • Last Weekend for Obisidian Tower 1/2 Off Sale
  • 17 Day Countdown for 10% Summer Bonus & Reward Expirations
  • 3 Day Countdown for Pledge Splits & Merges
  • In-game Community Weekend Events
  • This Week In the News
  • Upcoming Events
  • World Builder/Level Designer and VFX Artist Job Openings
  • Recommended Games to Back


Architecture of the Obsidians, Part 5: Desolis Underground!

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Update of the Avatar #137 – 2015.08.07: More Designers, Desolate Hills, Desolis Underground, Snowy Mountains Player Town, NPC Name Requests, Hometown Island, and More!


Greetings Fellow Avatars!

Here’s what we have for you in this week’s edition of Update of the Avatar:

  • New Designers Join SotA Dev Team
  • Desolate Hills on the Perennial Coast
  • Architecture of the Obsidians, Part 4: Desolis Underground!
  • Thou Art Invited to Hangout of the Avatar ~ Release 20 Postmortem
  • Player Owned Towns: Snowy Mountains
  • NPC Name Submissions Requested for Desolis!
  • Hometown: Parade of Homes
  • 24 Day Countdown for 10% Summer Bonus & Reward Expirations
  • 10 Day Countdown for Pledge Splits & Merges
  • In-game Community Weekend Events
  • This Week In the News
  • Upcoming Events
  • World Builder/Level Designer and VFX Artist Job Openings
  • Recommended Games to Back


Zaldivar_Esteben_headshot Mills_Jeff_headshot

New Designers Join SotA Dev Team

For the past several months we’ve been searching for world builders to help us crank out more content, as well as game system designers to help flesh out some of our systems. Our search has been fruitful and we’d like to introduce you to three recent additions to our Shroud of the Avatar team:

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Hangout of the Avatar ~ Release 20 Postmortem


Please join us Wednesday, August 12th at 3:00 PM Central (20:00 GMT) for our next Hangout of the Avatar! Richard, Starr, and Chris will be chatting about Release 20 and looking ahead to Release 21. And, of course, FireLotus will be taking your questions and feedback live in the chat-room and also in advance right here in the comments section.*

troll

We will be giving out some really awesome prizes during the 90 minute extended Hangout, and all you have to do to qualify for one is to come hang out with us in the IRC chatroom during the broadcast.  As always, the link to the hangout will be posted here directly before the hangout begins.

*Please keep in mind that questions and feedback related to Release 20 specific topics will be given priority and really verbose questions may be skipped, as they can be a challenge to shorten and summarize live on the air. In brief… please keep your questions… brief. ;)

Update of the Avatar #136 – 2015.07.31: Play R20 Now!, Role-Players of the Avatar, Player Owned Towns, Fan Updated Trailer, Battle Banners, Obsidian Towers, and More!


Greetings Fellow Avatars!

Here’s what we have for you in this week’s edition of Update of the Avatar:

  • Play Release 20 Now!
  • Role-Players of the Avatar
  • Shroud of the Avatar Trailer (Fan Updated)
  • Player Owned Towns, Island Template, Editor, & Dara Brae
  • Battle Banners, Obsidian Towers (oh, and Outhouses)
  • Tower Home Renovations
  • 31 Day Countdown for 10% Summer Bonus & Reward Expirations
  • 17 Day Countdown for Pledge Splits & Merges
  • In-game Community Weekend Events
  • This Week In the News
  • Upcoming Events
  • World Builder/Level Designer and VFX Artist Job Openings
  • Recommended Games to Back


Play Release 20 Now!

Avatars Radio FireLotus Release 20 Party hosted at the estate of Goldenwing Okhan in the Player Owned Town of Radio City. Check out more screenshots in the Release 20 Screenshot Gallery.

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Release 20 Instructions


[A SotA Public Forum post by Starr Long]

Darkstarr

Greetings Avatars,

Please read this entire message, as well as the linked instructions and known issues.

Thank you for being a loyal backer and follower of Shroud of the Avatar. Release 20 access for all backers at First Responder level and above, as well as attendees of Classic Game Fest, begins this Thursday, July 30 at 10:30 AM Central Time (16:30 UTC). If you signed up at Classic_Game_Fest_trans_2Classic Game Fest for weekend access, please be sure to create an account on our website as soon as possible in order to gain access for the weekend.

This continues to be the most amazing community I have ever worked with. It also continues to be the most amazing process of development I have ever experienced. We are truly co-developing this game together in a completely transparent and iterative process, and it is humbling and thrilling all at once. Thank you so much for supporting us with your funding, your content submissions, your community run events, your suggestions, and of course your critique. You make this project possible, and you are making it better.

While we are getting closer to launch, we are still in a constant state of change, and we do not yet have in-game systems to inform players of these changes, or to share ways to help them to explore new content and systems. This means we rely entirely on this message, and the linked instructions and known issues to convey the current game state. We regularly have to answer questions or filter bug reports because some players elect not to read this valuable information. By taking a few moments to read through this information, a great deal of our time and efforts can be redirected to focus on new “unanswered” questions, and addressing critical issues impacting each release. We greatly appreciate you taking the time to review this post, and for all the truly valuable feedback you continue to provide.

Release 20 is probably one of the biggest releases we have made so far. It includes a wealth of new content that gets us that much closer to Alpha. The Troll expands our ability to support very large creatures, and therefore, more thrilling combat. That thrilling combat is expanded with Taming, allowing players to harness the power of wild animals. And the creativity of our players will certainly shine in Player Owned Towns, thanks to the incredibly flexible Dynamic Lot Placement tool. The Player Driven Economy is also taking real shape as we push more content towards crafting and away from Merchant sales, while at the same time providing Player Owned Vendors for pledge holders.

We know many of you have been waiting for more visible focus on the story versus the simulation. As we have said before, we have to build the entire simulation first and then put the narrative over that foundation, so the story has had to wait until that time. And we know that the length of time it has taken us to reach that stage is frustrating for many of you; and we completely understand! We are frustrated too! SotA_PlayerEventsBook_R20

The good news is that we are now within sight of the time which story progress can begin in earnest. Now, the only remaining issue is creating the spaces for the story to happen in, and that is why you have seen us ramp up hiring. For R20, we focused our story energies on the Tower of the Shuttered Eye. We hope that the mystery, challenge, and detail there will reflect well on how we want the whole game to be.

Also, remember that while we are providing new content with each release, our community is working overtime to make new events for you to enjoy. So, be sure to check out a couple of the Community Events Calendars run by our community members (via in game book or the player run websites Avatars Circle Community Events and Events of the Avatars calendar).

Without further ado, here are the R20 deliverables.

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Update of the Avatar #135 – 2015.07.24: Obsidian Architecture – Desolis Underground, Trolls, Tantalus Consortium, Player Owned Town Editor, GameFest, Plant Decos, and More!


Greetings Fellow Avatars!

Here’s what we have for you in this week’s edition of Update of the Avatar:

  • Architecture of the Obsidians, Part 3: Desolis Underground!
  • Very Large Creatures: Trolls in R20
  • The Tantalus Consortium
  • Player Owned Town Editor Video
  • Last 3 Days of Rize Up’s Batten Disease Charity Drive
  • Lord British and Lord Blackthorn Keynote CGF2015: Ultima Online Postmortem
  • Plant Lovers Delight!
  • Free Domestic Shipping at Relics by Rild
  • 38 Day Countdown for 10% Summer Bonus & Reward Expirations
  • 24 Day Countdown for Pledge Splits & Merges
  • In-game Community Weekend Events
  • This Week In the News
  • Upcoming Events
  • World Builder/Level Designer and VFX Artist Job Openings
  • Recommended Games to Back


Architecture of the Obsidians, Part 3: Desolis Underground!

[This is a continuation of A Dev+ Forum Post by Scottie Jones]

Hello all! I’m so glad you’ve been enjoying this work in progress. Having crafted some of the last of my planned Obsidian-Architecture-specific objects, I’m now beginning the actual layout of the areas I’m responsible for building. Lord Tachys asked about level design choices in general, and I’ll be addressing some of that (at least for this specific area) as I show you some of the first area layouts. The last items I wanted to make, before creating the various areas in the Desolis Underground scene, were three different types of magical lighting used by the Obsidian lords.

SotA_ObsidianArchitecture_DesolisUnderground1

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Update of the Avatar #134 – 2015.07.17: Batten Disease Drive, Obsidian Architecture, Pledge Merge/Split Countdown, NBNN Interviews Starr, Tantalus Town Guide, Trees, and More!


Greetings Fellow Avatars!

Here’s what we have for you in this week’s edition of Update of the Avatar:

  • Architecture of the Obsidians!
  • One Month Countdown for Pledge Splits and Merges
  • Do you have a Public Cache Chest Quest?
  • NBNN Interview With Starr Long
  • 10% Bonus on Player Owned Towns & Capping Overland Map Access to 230 Towns
  • Tantalus Consortium Visual Guide to Player Owned Town Submission Form
  • 45 Day Countdown for 10% Summer Bonus (Now including Player Owned Towns) & Reward Expirations
  • Community Sponsored SotA Con at Gen Con 2015!
  • Batten Disease Charity Drive by Rize Up Gaming
  • Koldar’s Trading Card Giveaway
  • The Kobold Mask 4-More Pack
  • Tree Lovers Delight!
  • In-game Community Weekend Events
  • Upcoming Events
  • World Builder/Level Designer and VFX Artist Job Openings
  • Recommended Games to Back


Architecture of the Obsidians!

[This is a continuation of A Dev+ Forum Post by Scottie Jones first reported in Update #132]

Having created the primary building blocks for the large outer walls, I’m now moving forward with sets of smaller items I can use to decorate the scenes I’ll later be creating, and that others can use to add hints of Obsidian architecture to regions of the world that may have been touched by them. Here we have a set of items I’ve already determined we need based on some simple sketches I did for the Chamber of Souls.

SotA_ObsidianArchitecture1

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10% Bonus on Player Owned Towns & Capping Overland Map Access to 230 Towns


SotA_PoT_MetropolisNow that we have begun allocating Overland Map locations for Player Owned Towns (PoTs), we have encountered some map density issues. We have decided to cap the number of PoTs with Overland map access rights at 230 total. This means there are only 0 more available PoTs that will have Overland map access rights.

Once those remaining 0 PoTs have sold (via full payment or monthly payment plan), any additional PoTs purchased will not have Overland map access rights, but must connect to another PoT that has Overland map access. Additionally, PoTs that do not have Overland map access (or have foregone that right), and have not requested connection to another PoT with Overland map access, will be connected to one NPC town in the quadrant/biome you requested (you may request a specific NPC town to connect to in your PoT Submission form and we will do our best to honor such requests).

SotA_10PercentBonus-v1Additionally, we are including Player Owned Towns (with or without Overland map access rights) in our 10% Summer Bonus promotion! Starting at 10am CST, July 10 and running through Midnight CST, August 31, 2015, you will receive an additional 10% bonus added to your Store Credit for any Player Owned Town purchases/upgrades (including monthly payment plans).

 

(NOTE: The 10% Bonus will be applied to your Store Credit within 24 hours of your purchase; 10% Bonus is for pledge or Player Owned Town purchases/upgrades/payment plans only and does not apply to Add-On, Stretch Goal, or Make a Difference Store purchases; Existing Store Credit applied toward a purchase does not qualify for the 10% Bonus)


Update of the Avatar #133 – 2015.07.10: 10% Summer Pledge Bonus, Reward Expirations, R19 Postmortem, Troll WIP, and More!


Greetings Fellow Avatars!

Here’s what we have for you in this week’s edition of Update of the Avatar:

  • 52 Day Countdown for 10% Summer Pledge Bonus & Reward Changes
  • Hangout of the Avatar: Release 19 Postmortem, Royal Warrant & ONBE Awards
  • NBNN Interview with Chris Spears
  • Very Large Creatures: Trolls (work-in-Progress)
  • World Builder/Level Designer and VFX Artist Job Openings
  • In-game Community Weekend Events
  • Receiving Pledge Rewards and Add-On Items
  • Changes to Store Credit Conversions
  • Steam Access Keys Available for All Backers
  • How to Cancel Monthly Layaway Payment Plans
  • Upcoming Events
  • Recommended Games to Back


timeIsRunningOut6

52 Day Countdown for 10% Summer Pledge Bonus & Reward Changes

SotA_10PercentBonus-v1If you were thinking of pledging your support to the development of Shroud of the Avatar, or upgrading your existing pledge, now’s a great time to do it! To celebrate twenty months of successful monthly releases, we are offering a 10% Summer Pledge Bonus! Starting at 10am CST, July 10 and running through Midnight CST, August 31, 2015, you will receive an additional 10% bonus added to your Store Credit for any pledge purchases or pledge upgrades (including monthly pledge payment plans).

(NOTE: The 10% Store Credit will be applied daily starting early next week, but all purchases as of 10am CST this morning will qualify for the 10% bonus)

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Final Two Days to Back Bard’s Tale IV Kickstarter!


Check out this entertaining video that our pals over at inXile made for the final 48 hour countdown of their Bard’s Tale IV Kickstarter Campaign!

Final 2 Days of the Bard’s Tale IV Kickstarter

Bard’s Tale IV is helping drive the revival of the dungeon crawler genre! As described by inXile, it is a single-player, party-based cRPG with dynamic phase-based combat, challenging puzzles and riddles, and a game set to beautiful Gaelic music, where the Bard’s songs and melodies affect gameplay. They’ve already met their funding goal, passed their first three stretch goals, but need your help with their next stretch goal (the RPG “Super Team”, Bruce Cordell, Wolfgang Baur, and Sean K. Reynolds, design three custom dungeons), as well as collecting more of their cool Social Achievements. Click here to check out their Kickstarter campaign!