Updates
Update of the Avatar #47 – 11/08/13: Scene Jam IV Winners, Story Sneak Peek & Map Reveal, Early Access Release Schedule, and the Baron Home!
Greetings Fellow Avatars!
This week’s edition of Update of the Avatar is filled with more cool stuff:
- Unity Scene Jam IV Winners
- Story Sneak Peek & Map Reveal
- Early Access Release Schedule
- Founder Baron City Home
Unity Scene Jam IV Winners!
[Chris Spears narrates a walk-thru of the Scene Jam IV Winners]
Update of the Avatar #46 – 11/01/13: Six Month Progress Video, Story Sneak Peek, Founder Starter Shield, Fishing Pole of Prosperity and More!
Greetings Fellow Avatars!
We have some great stuff for you in this week’s edition of Update of the Avatar:
- Six Month Progress Video
- Story Sneak Peeks
- Founder Adventurer Starter Shield
- Fishing Pole of Prosperity
- Our Final Unity Scene Jam (#4)
- Recruit-A-Friend Promotion
Six Month Progress Video!
[Lord British Narrates the Six Month Progress Video]
It’s been a little over three months since we released our 3 Month progress video, and we’re excited to share the progress we’ve made since then. We encourage you to set your playback quality to HD, switch to full-screen, and enjoy our six month progress video, narrated by Richard “Lord British” Garriott!
Scene Jam IV
The story for this final Scene Jam is…up to you!
For this Scene Jam, you’ll pick any piece of Stephen’s concept art, create it in Unity, and tell the rest of the story. Show us what lies beyond that mouth to the cave, what is behind those ruined castle walls, or what lies deeper into that forest. Scoring will be based 1/3rd on how well are able to capture the essence of the original concept and 2/3rds on scene you create beyond the concept.
The first three Scene Jams have prepared you and now the reins are off. While there are some guide lines and rules below, remember to have fun and be creative! Go forth and create awesomeness! Here are the 10 concepts you have to choose from:
Mustache of the Avatar
Join us for a mass shaving to kick off Movember!
Please join us and support a great cause! We also invite you to shave with us and tweet your before/after and progress pics with the hashtag #LBMotA!
(The most epic mustaches will be featured at the end of the month)
Community Spotlight ~ The Caverns
This week’s Community Spotlight focuses on the efforts of Stile Teckel and his community hub, The Caverns; “Dedicated to delivering ALL the news, to the fans and community, the way YOU
want to get it.”
Running since the SotA Kickstarter, The Caverns is a news blog and information site containing photos, forums, RP stories archive, links, and more. The Caverns contains linked articles and photos from up to a year prior to the Kickstarter with future plans to include streaming play tips and themed articles such as National Geographic style write-ups for SotA locations. The Caverns’ primary goal is be a method of access to all SotA news including Portalarium announcements, game details, dev/artist bios, guild activities, community developments, and anything else SotA related. The Caverns publishes to multiple social networks so fans are able to get the news delivered using the tools they prefer. Additionally, Stile is continually on the lookout for guest authors to publish news from other community hubs or on themes of their own.
Update of the Avatar #45 – 10/25/13: Unity Scene Jam #3 Winners, Story Sneak Peek, City Basements, Wizard Tower, Baron 3 Pledge, and More!
Greetings Fellow Avatars!
Welcome to another edition of Update of the Avatar! Here’s what we have for you this week:
- Unity Scene Jam #3 Winners
- Story Sneak Peeks
- City Basements
- Wizard Tower Village Home
- SWAG: More T-shirt sizes & multi-item discount
- New Baron 3 Pledge
- Recruit-A-Friend Promotion 6-Day Countdown
Unity Scene Jam #3 Winners
[Chris Spears narrates a walk-thru of the Scene Jam #3 Winners]
The Unity Scene Jam #1 challenge was to build an ancient lunar rift. The second scene challenge took a step forward in time to when people retreated underground and created the catacombs. For Scene Jam #3 we took another step forward in time to when people moved back to the surface and rebuilt villages and towns, so the challenge for Jam #3 was to build a village scene.