Understanding OPEN PVP (Why?)

Discussion in 'PvP Gameplay' started by G Din, Feb 19, 2014.

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  1. PrimeRib

    PrimeRib Avatar

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    So...that still means nothing.
    Why are people fighting? What gets won or lost? What happens when people consent?

    If you're friendly to the group who hold the city, and the city gets lost in a fight, you may not be welcome back, whether you participated or not.

    We have no idea if there's a karma system. Or a faction system. Or if location matters. These are the important issues. Saying things like "consent" and "open" don't mean anything.
     
  2. NRaas

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    To enter the PvP instance where their corpse resides, that user would need to be PvP enabled.

    So, if they want to try and do a corpse run in the middle of combat, feel free to kill them again for being dumb. :)
     
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  3. Innessa Lelania

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    Of course they mean something. You are choosing not to understand it.

    Its simple. No consent, no pvp. For non pvpers, the rest of your questions are not important. We don't care who wins or loses for pvpers. Go do your own thing and let us chop trees.

    If the devs add in systems that complicate it, then we can address those things when they happen. Until then, restrain from guessing what might or might not happen, its all conjecture.
     
  4. jondavis

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    I've seen a few of these battles.
    Everyone is so busy fighting each other they don't have time to deal with the guy looting everyone.
    But things like that make fighting more interesting.
    Same with using walls and things to trap people.
    I feel like in a open world things like these are more possible then joining into some PVP battle.
     
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  5. NRaas

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    Very true. However the option is there to kill the looter, since they would need to be PvP enabled to even be on the instance.

    All the non-PvP users would be on a separate instance of the map, hidden from the combat. Possibly they would not even know the battle was going on.

    If the non-combatants wanted to join in and reap the spoils, they would need to exit their non-PvP instance, enable PvP, and reenter to be sorted into the PvP instance.


    Essentially, everyone wins as far as I can see. :)
     
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  6. Innessa Lelania

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    I would even go so far as to suggest that switching to pvp or pve mode engages a timer of some sort. Let's say 30 minutes. That way non pvpers can't switch to pvp just to loot the spoils of war and then switch back. They should be vulnerable for a set period of time.

    I'm not a pvper but its not fair for a pve person to be able to loot pvp spoils without incurring some sort of penalty/danger.
     
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  7. Akeashar

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    Here's a video you should watch. The applicable section is @48:20 where Richard talks about the emergent (buzzword) player behaviour in UO led to abhorrent behaviour that they do not want in SotA... which pretty much covers stopping what you want, at least in as far as the kitchen cabinets thing.

    Hangout of the Avatar ~ 1.30.14 ~ SotA Multiplayer
     
  8. Morkul

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    Better listen to this then.


    There also some posting of it on the boards but I haven't time to search for them. Need to play some SotA instead ;)

    Edit: For some reason don't this board accept my time code so look from 47:10
     
  9. NRaas

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    Actually, I would go further, and suggest that one can only switch PvP mode in the same locales as has been suggested for switching to other Selective Multiplayer modes (ie: SPO, FPO, OPO) :

    Namely only when you are in a non-PvP instance of a town.​


    That way you would need to go back to town to switch modes. :)
     
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  10. Ara

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    Then why do you call us that enjoy PvP psychotic killers? I think this works both ways, or?

    https://www.shroudoftheavatar.com/forum/index.php?threads/seige-perilous-alternative.5791/page-7

     
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  11. Innessa Lelania

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    You failed to read my post. Try again, look closely at how I referred to gankers only, not all pvpers.

    Thanks for coming out.
     
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  12. jondavis

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    Thanks for the link.
    That is the same video I was thinking of.
    And it is NOT decided yet.
    Listen to Lord British...
    http://tinyurl.com/lyxhl97
    If there is enough support to lay things down anywhere and block players with it.
    I can see it happening.
    But for some reason more people fight against this type of play.
    I'm here to say I'm for it!
     
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  13. Ara

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    I dont see any reason calling gankers psychotic killers. Ganking is a part of teamfight PvP. And ganking enemy crafters is tactical gameplay.
     
  14. Innessa Lelania

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    Lol. I can't even respond to this.
     
  15. Morkul

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    Would it not be better if you where able to switch in a specific place inside a town?
     
  16. Morkul

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    It's not decided how they will solve the issue but there will be no blocking players in.
     
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  17. jondavis

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    If it was me, it would go like this.
    If I put something down, you would have to move it.
    If I cast a wall, you would have to dispel it.
    If I dug a hole, you would have to fill it or find a way over it.

    So yea no permanent blocking but yes to a short time.
     
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  18. Morkul

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    Well since devs dont like the Carpenter PK I both doubt and hope that all kind of trap possibilities with with items will be possible. I do understand you from a pure reality thing but from a game-play respective it will not work. But if we where looking at reality would a PK that is captured (killed) be spending rest of his life in prison and I doubt we will see that neither.
     
  19. Akeashar

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    While that would be nice, I don't see how its viable when you have single hexes that are PvP-only that people wanting to take part of the content in.

    I would prefer in those instances you should get a warning that entering the hex that will flag you up before being set into a safe portion of the hex to avoid ganking while you load up. Then for those that weren't flagged upon entering the hex, once they leave it they get de-flagged, and those that were already flagged PvP remain so.

    I think that would serve the game better rather than having to flag up in town and then traversing the whole map PvP just to take part in the content in one hex. But thats just my personal opinion.
     
  20. Innessa Lelania

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    Why should there be PvP only hexes? That's discriminatory.
     
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