The basic rule of any great pvp (open-pvp scenes)

Discussion in 'PvP Gameplay' started by Rada Torment, Dec 21, 2016.

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  1. 2112Starman

    2112Starman Avatar

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    I posted this in another thread and will elaborate again:

    If I log in and want to spend 4 hours in PvE, I should gain skill and items that help me with PvE
    If I log in and want to spend 4 hours crafting, I should gain skill and items to help me in crafting
    If I log in and want to spend 4 hours in PvP, I should gain skill and items to help me in PvP.

    Its really as simple as this. I am totally for rewards for all major types and skills of playing and they should all be equal as they are all covered under the main goals from day 1 of this game.

    Currently, PvP is FAR less equal then the others and its being worked on by the Dev's.
     
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  2. Earl Atogrim von Draken

    Earl Atogrim von Draken Avatar

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    I agree that the spawn thing is a thing.
    But the price of the Oracle is the way it is to avoid "exploits" if it comes to loot.
    So i wouldn't touch that.
    A rework of the respawn mechanic would be welcome though.
     
  3. Earl Atogrim von Draken

    Earl Atogrim von Draken Avatar

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    I disagree with seperation of equipment between PvP and PvE.
    It just dosen't work for me.

    I agree.
    And that's why we are giving input ^^
     
  4. Stundorn

    Stundorn Avatar

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    This game is not "open" because if instances/ scenes.
    This game is no full loot, in another thread someone pointed out how ridiculous it is to micro manage inventory to avoid being looted.
    And how ridiculous it is to need to go for PvP with starter gear add-on items etc...
    Then someone wrote that's the tactics in PvP.
    I need to hold on my desk while laughing, really.

    This game needs a lot more to do on basic features and content and for a whole month since r36 we are discussing and complaining about PvP -.-
    Meanwhile we need more love and work to the skilltrees for more specialisations, restrictions, maybe skillcaps soft or hard , more uncloning scenes, work on content like quests, more mobs etc...

    Everything what was happen is PvP yes , no , but , mwahaha, gnihihi and whining.

    I really like PvP, i love it to roleplay while PvE and do PvP for roleplay reasons.
    And not for grinding XP.
    And or but it's necessary to powergame and grind and spend hundreds of hours into XP grinding to be competitive, if i need to wear the cloth of a beggar , went with a chopstick to cast instead of my Ollivanders Wands and split 600 regencies into 60 stacks of 10 or something like that I honestly spend my time rather in adventuring, exploring, role-playing, immersing, harbesting, crafting but into PvP
    If i want PvP i go playing a game where PvP is well implemented or where it is all about PvP like MP FPS.

    And about testing.... Yes you should test PvP but in PvP Areas with no more risk or reward than everybody have.
    Loose XP , Get XP from dying, winning a battle negligible if PvE or PvP!!!

    If people do PvP where others do PvE in small scenes this disturbs immersion and for both PvPers and PvEers the circumstances to be more unfavorable.
    this is totally not neccessary and it doesn't separate the community at all.
    It seperates 2 different playstyles that never and nowhere fit together while people like just one of them or both equally.
     
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  5. 2112Starman

    2112Starman Avatar

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    Unfortunately, if you look at all of the other MMO's out there, this is really the only way to do it (this is how WoW did it when I played). We have 20 years of MMO development and this is where the natural evolution has landed it as the best working mechanism for balance between PvE and PvP.

    Our small dev team is not going to be able to engineer some new radical PvP system with 11 million when games that have 500 million cant even do it.

    In the end, we need a system that actually encourages PvP period.

    Our biggest issue we have in SOTA with PvP is Chris and his comment in telethons and such related to how he thinks the mechanisms should work which I completely and utterly disagree with and the fact that PvP in this game is still almost worthless kind of proves that point.
     
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  6. 2112Starman

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    Bingo, have to agree 100%
     
  7. Rada Torment

    Rada Torment Community Ambassador (ES)

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    1.- DFO has rewards, if you stay looking at your bank you can't loot anything, cant enjoy sieges, can't do nothing. If you go outside your holding, you have the rewards.

    2.- The open-pvp scenes are indeed open pvp, because you can't enter to this scenes without flag yourself. We talking about these ones, not about the option to flag ourselves or not.

    3.- DFO recomended for powergamers? no. I played DFO since beta days till the end. Half of my community were casual players and they never had an issue about this playing darkfall.
     
  8. Earl Atogrim von Draken

    Earl Atogrim von Draken Avatar

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    And WoW rolled it back because it didn't work.
    You can use every equip now dosen't matter if it's raid or pvp and if you do raids or pvp.

    On that we can agree ;-)
     
  9. Earl Atogrim von Draken

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    It was the first thing done for PvP in ages.
    Though i don't agree with it there is no need to pretend EVERYTHING was about pvp.
    Well ok it was. But since the shardfall-MPO only change it is the FIRST thing done for PvP since 10 or so releases.
     
  10. Stundorn

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    1st thing since XY releases, but done bad!

    I am not against that something is done for PvP , I for myself would love to PvP if.... many things happened :)

    But what did they do? they recognized that most people or let's say a lot of do nothing else but grinding.
    And they give them grinders and powergamersrs a cause to flag PvP to be even more efficient.

    And with that the complaining in R36 began, not because of the PvE'ers, Roleplayers etc against PvP , but because of splitting g up, make them feel behind, make them feel disadvantaged.

    And then some argued like if you don't want to compete you cannot fall behind.
    But am I doomed to never want to compete or never being competitive ?

    Why not let one play 2 years of what another grind in a week while exploiting or in 3 powergaming or in 6 efficiency min maxing and let them go into PvP and competition when he feel ready?

    Whats about skulls, hands and spines as reward for PvP , I would like to have some in my place to grow my alter ego :)
    No joke everybody could be proud of having a collection of bones ^^
     
  11. Earl Atogrim von Draken

    Earl Atogrim von Draken Avatar

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    Ah!
    Well yes on that i can agree.
    The bonus has to go and be replaced by something that is more fun, more interessting and more challenging for every playstyle.
     
  12. Burzmali

    Burzmali Avatar

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    PVP zones are empty because PVPers prefer to kill PVE players over other PVPers. That wasn't always the case, but all the PVPers that preferred a challenging fight left the MMO space once better options, like MOBAs, arrived.
     
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  13. Earl Atogrim von Draken

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    Ah I wouldn't put at like that.
    MOBAs only get you that far. I can't play them longer than an hour or two before I am fed up hehe.
    No in my opinion pvp got harsher over the years when "our" generation realized that there is no such thing as e-honor.
     
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  14. Burzmali

    Burzmali Avatar

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    MOBAs, selective multiplayer games, online RTS, hybrid FPS like The Division and Destiny. All of these cater to people that was a fair(ish) competition where the player with the best skills and strategies usually wins. MMOs can't do that, more or less by design, so if challenging player vs. player engagements that last less than a month is what you are looking for, you don't play MMOs.
     
  15. Earl Atogrim von Draken

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    Me <- empire building. So I guess I am just not the right audience hehe.
     
  16. Gix

    Gix Avatar

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    Why is the OP's solution to PvP simply more PvE related stuff?
     
  17. Earl Atogrim von Draken

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    Offer us a nice alternative.
    That's why this topic was created.
     
  18. Gix

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    Well, imagine if there was no XP bonus but killing players was worth a lot more XP based on their adventure level. The greater disparity there is in virtue between the player and the opponent, the greater the boost/penalty they'd get in their virtue score.

    Good killing Good, drops it slightly.
    Good killing Evil, increases it by a lot.
    Evil killing Good, drops it by a lot.
    Evil killing Evil, drops it slightly.

    That's a start.
     
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  19. Burzmali

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    MMO is great for that, EVE is proof of that. I wouldn't be complaining if the members of the guild that controlled the Pillar of Knowledge got an extra 10% XP as long as other pillars existed and it required more than a token effort to control one.
     
  20. Earl Atogrim von Draken

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    Nice idea!
     
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