PVP Numbers drop leaps and bounds since lower M/EXP Gains

Discussion in 'PvP Gameplay' started by Yakamo LLTS, Jan 9, 2017.

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  1. Numa

    Numa Avatar

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    If Port doesn't make the new Blood Bay towns any different from Brave Coast then I'm afraid it will just be another ghost town. How the virtuous vs non-virtuous dynamics is going to be handled is a mystery. But I hope that being one or the other gives you certain disadvantages or advantages depending on how close the alignment is between your virtue and that side of town.

    [​IMG]

    Above is an old computer game called Archon. It combines the Dark vs Light theme with a variation of the classic chessboard. If the piece is dark aligned then it is stonger in dark squares but weaker in light squares. Some squares though shift in color so timing when to put your piece there is essential.

    Maybe something like this can be adapted for Blood Bay. One always hopes :)
     
  2. mass

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    This is the kind of meaningful PVP that would lure me. Something that affects world state. I also think that control points are too permissive in their current state to really stimulate a regional economy structure. Making them more meaningful blocks would help (if regional economies are still desired). @majoria70 I'm sure that other areas will emerge as fun group PVE destinations. I wouldn't be afraid of losing that part of the game.
     
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  3. blaquerogue

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    So what your asking for is that if you are not flagged you should not be able to be attacked???? Really in a control point area, you want non flagged people to be able to move around freely! I think not! this doesnt even sound remotely fair, so you should get all kinds of bonus's for nothing???? Come on thats not what factions are about. Thats another "i want it all system", while im dieing to hold an area, flag for it and PVP just with those factions.
     
  4. Net

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    Well, I cannot really speak for SotA. For me non arena PvP has its appeal when it is in reasonable measure with checks and balances.

    I expect towns to be fairly safe, I do not expect suicide bomber killing everyone near him every 5 minutes and then respawning... I sort of like the thrill of ambushes on the road, the unexpected alliances forming on the fly, teaming up with strangers to fight off bandits.

    However I want PvP with checks and balances and reputation. Being sneaky thief or planning an ambush for carriage laden with gold is great, attacking everyone in front of guards and continuing after each respawn is plain annoying.

    PS: One thing to consider is that players (at least good players) have much more to offer in terms of roleplaying and AI than NPCs. They can be good or bad or neutral, wwe need all kinds, but only when the systems are balanced.
     
  5. Bow Vale

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    i presume you may be talking to me??

    When the vast majority of our player base is less inclined towards pvp it does not make sense to alienate them and making them fodder for the minority. This is all but an idea, an idea to encourage ALL to participate in. Bonus's to all with the encouragement to take it one step at a time to gain more bonus's, ie: become part of the militia, then to become part of the main faction. This type of idea gives meaning to PvP, gives bonus's to PvP players above that of others but still includes ALL in the game/world.

    Through the CP's their faction controls yes, but no other ones. This allows them to move freely to a point around the map but not completely. Imagine if all CP's were controlled by players(factions) then the vast majority of OUR player base would not be able to go anywhere, and likely stuck in some locked of region to them, by affiliating themselves to a faction, likely the most beneficial to them, most of this hardship of freedom of movement would be removed and they would get some tasty benefits to boot.

    You have to think of the other players and not what the 'ideal' pvp focused game you want to play. We all share this world and one type of gameplay cannot rule the others, we need to share and reward all else we all get nothing.....
     
  6. blaquerogue

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    there is no way a player should be able to move around in a CP without being part of one side of the other, The answer is no! you should go around that instance all together and get nothing from it if you did not earn it (fighting).
     
  7. blaquerogue

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    I laugh so hard when i hear someone say we should be able to participate in PVP but not have to PVP! LOL

    Bow vale- you have a right to your opinion dont get me wrong but i totally disagree with it.

    I think it would be better off if PVE have to do a scene in their world where they can escort a wagon or something and only be killed by NPCS and can only be in that scene if they are not flagged)

    there i gave you as much as any creator of a game can without just handing crap to you for nothing! if any non pvp person get killed by another real person they will cry foul play!!!!! Just because its a real person that hurt their pride! or feelings. I have no sympathy for those types.

    i respect your opinion but i totally disagree with just being able to get stuff for nothing. Or having others do the dirty work while you collect.
     
    Last edited: Jan 10, 2017
  8. mass

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    If I understood the system correctly, you'd only be able to enter the zone and stay non flagged if your faction owned the control point. If lost, it causes all non-faction players to flag. So, sure, there will be some lower level players that benefit temporarily from the efforts of their higher level PVPer faction members, but as soon as the opposing side retakes the point, you'd see them flag and scurry for safety, which would give the opposing side the chance to engage them. Sounds interesting to me. I know a lot of you hard core pvper's just want the simple 'red equals dead' system, but that is going to alienate a large portion of the players. If you guys are willing to make some compromises, you might get more people to kill.
     
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  9. Bow Vale

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    Not quite, only the ones signed up to the Militia, who get a bonus over the still affiliated but always unflagged player. If the CP got taken, then the Militia members who were getting an extended bonus over the always unflagged would be automatically flagged until the CP was retaken. The encouragement for the unflagged plyers to then flag and help their full time faction members and the now flagged militia would be that they get access to that CP, and likely home the other side and also a return of all the bonus's associated with the holding of the CP.

    But...it is only an idea, just a brainstorm...thinking out loud etc...But in order for this world with its fractured player base in pvp/pve it needs something as you rightly said that binds people together and doesn't alienate them from each other. The bonus's the unflagged but affiliated gets can be modest but must be something for them to support this at times difficult change.
     
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  10. Drocis the Devious

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    One of my favorite games of all time.
     
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  11. mass

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    Right, I take it this way. I think some are overly dismissive of anything that deviates from the traditional hardcore pvp paradigm. I'd love to see something new.
     
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  12. Stundorn

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    Absolutely right.
     
  13. Drocis the Devious

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    Question #1: If you flagged for PVP, would you enjoy being spawn camped?
    Question #2: What if we gave you an 80% XP bonus? Would you like being spawn camped then?

    It would be interesting to see what you guys would ask people. In all seriousness, I don't know that MMO's in general have ever provided good environment's for PVP. So people may be understandably a little biased towards questions about it.
     
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  14. blaquerogue

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    You know historically anything PVP comes up with is hit by a solid steel wall by the non PVP players (or whatever they may call themselves) in turn most of the ideas we come up with get stomped, Thats the reason i see more PVP people leaving this game. Most PV whatever people are overly dismissive of PVP ideas. I would really love to get along with most players but every idea we have ever come up with is destroyed by those people. The only fix they can do for this whole thing is to make the total game non pvp, that would be the fastest way to get rid of us that love pvp.

    Also there is hardly anything out there for the PVP in this game, we are herded off to small areas like the shardfalls, This new town coming up would be great but with that a justice system needs to be added, such as bounties (but you have to be flagged PVP) to participate in that, Give the non pvp types some NPCs they can go kill as well. Just know that even if this happens, the easyt money for PVP will be to do the NPC bounties, but like those bounties if you flag PVP you can be part of the bounties for us PVP flagged people. (again there will be alot of non pvp type that will complain about the fact they always get killed trying to do those quests.

    *note one reason i do not like the idea of the CP scene as brought to the table by Bowvale, is if you kill a cities economy (crush thier resource gathering you have just won the battle), me as a PVP person shoul be able to cut off those resources! (attack the gatherer)
     
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  15. blaquerogue

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    how bout if your killed in one location your teleported to another location (randomly somewhere in the scene) so you cant be spawned camped by a single person or group?
     
  16. Drocis the Devious

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    Yeah, that's a good start. I would actually prefer if you're killed you go back to a bind point. That makes it so people that are really annoying and don't care how many times they die have to walk.
     
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  17. Elfenwahn

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    +1 to "I deflagged due to incompatibility with PVE parties".
     
  18. blaquerogue

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    heres a little addition to that well call it (PVP-binds) you can drop them anywhere in the scene, then when you die you res there where you had dropped it, in addition to that the ankh stays up for 2 minutes pulsating healing spell around it for anyone in your party, and death for anyone not in your party.
     
  19. blaquerogue

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    Also i think something like a "battle field" in the game (like WOW) would be worth designing with rewards titles or whatever. would open the door for maybe more people wanting to play it to get that title. or gold, When designing something for PVP in this game you also have to design an equivalent for PVE. Apparently one side cannot have what the other doesnt. Which is stupid but this is not the game i wouldve designed. Personally i wouldve allowed for 2 characters per account, 1 for PVP and one for PVE, there would be a mirrored world for either, but neither would effect the other economy wise, or character wise. Then to make some more money for this game charge a fee to make both of your characters only PVP or PVE.
    PVP and PVE will never work out together, i wish they would just scrap that idea. It cant be too hard to make a mirrored world!? I would rather play a game with people that are like i am! So i have no need for a PVP and PVE world. Save me the "but we want to play together" i dont think we really want too after all.
     
    Last edited: Jan 10, 2017
  20. Arkah EMPstrike

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    I came back after being gone since october, there are alot more people pvp flagged now than in october. Some scenes seem to have 1 or 2 pvp folks in em all the time.
     
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